RolStoppable said:
ps4tw said:
The problem is there is nothing I can say that would change your mind - I've experience in product management and have shown you how VR is selling extremely well and has positive feedback. Apparently, that's just not enough, whereas you have not once shown why VR is simply a passing trend, while having also demonstrated that you don't understand either product management or market placement. But I'm still wrong and you're right. *sigh*
So ask yourself, what would it take for you to change your view?
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What it would take is that VR turns out to be a really big thing right out of the gate. I just don't see the market being all over peripherals that cost several hundred dollars, and that still excludes the price of a PC or PS4 to use VR.
Since you like experience in the field so much, here are some opinions of analysts:
http://gameranx.com/updates/id/45196/article/ps-vr-to-sell-8-million-in-2-years-sony-to-dominate-rest-of-console-cycle/
8m in two years, that's 4m per year. PS VR is going to be the most popular headset for obvious reasons, so the others won't come close to it. Do you know what else sells about 4m per year? The Wii U.
Analysts don't see VR as something that will be widely successful in the near future. However, Nintendo's NX is going to launch this year. I don't put much stock in what analysts say, but you should, considering how highly you think of job experience. So are the analysts correct that VR still has a long way to go? Or do they just not understand that preorders have been exceeding expectations and maybe that's why they aren't predicting high sales?
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So:
- Selling 15,000 units in 10 minutes (Vive)
- "more pre orders than [Palmer Lucky] could have ever expected" (Oculus)
- Over $2 billion invested into VR
- In Amazom best selling lists across the world
isn't "a really big thing right out of the gate"?! The proof is in front of you, but you refuse to see it for some bizarre reason.
Looks like analysts are joint in their opinion that VR is a big thing. Also, if you bothered to quote the entire article, you'd see that expected sales range from 8 million to 4 million in the first two years - a 100% difference in sales is a large range so realistically the number could be anywhere from 3 million upwards with what we currently know of it. I don't get the relevance of the Wii U comment...All it shows is how laughably little the WIi U sells.
Analysts in the same article expect:
- PSVR to sell 1.6 million by the end of the year
- Sieze a 64% market share of VR
- Have a potential market of 53 million customers by 2017
That is incredibly successful, and has brought the Move controller back from the dead. Please enlighten me to what you arbitrarily count "successful" as, because it seems once again to be completely different to what the actual market considers success to be...