SvennoJ said:
Perhaps, it had zero impact on me however :p Honestly I don't know what's special about CoD4.
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Set a trend for online console shooters.
SvennoJ said:
Wii Sports put motion control on the map and ultimately started the demise of the XBox through Kinect. Now that's impact.
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And now Wii Sports is dead (thankfully) but the CoD franchise is still alive and kicking.
SvennoJ said:
While I love Counterstrike speed running, and was pretty good at it myself, SM64 just didn't work for me and I still prefer Mario in 2D as third person jumping seen from an angle makes it hard to judge distance. MGS I would never go back to 2D, hence a better transition imo. Super Mario 3D didn't really add anything to Mario for me, only made it harder to judge jumps. Not until super mario galaxy was 3D used well in a Mario game.
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I understand SM64 was difficult for you but you call MGS 1 a better 2d-to-3d transition when your character in MGS is still very much grounded to a two-dimensional plane much like he was in old 2d Metal Gear games. Not to say Mario wasn't bound to a flat plane as well in SM64 but Mario's verticality had much more emphasis in SM64 than Snake's verticality had in MGS.
Put it this way: 2d mario games allowed movement up, down, left, and right. 2d metal gear games allowed a similar movement scheme: up, down, left, and right atop a map. All could be handled with a d-pad. Transitioning into 3d, much more vertical movement was allowed in SM64. Mario could move in any direction atop a map as well as jump and somersault and a winged hat allowed him to fly about the map in all directions and underwater levels also allowed similar freedom. MGS on PS1 doesn't exactly allow the same freedom of movement vertically and as far as I know, no underwater levels.