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KLAMarine said:
SvennoJ said:
In my experience:
Gen 7: Tlou. Nothing really jumps out that matches the impact of the previous gens, yet tlou was near cinematic perfection.

You mention impact: CoD4?

Perhaps, it had zero impact on me however :p
Honestly I don't know what's special about CoD4.

SvennoJ said:
More general, if you use Halo to put a new console on the map then Gen 7 is Wii Sports.

Halo's significance was not just the introduction of a new console, it was a new company altogether.

Wii Sports put motion control on the map and ultimately started the demise of the XBox through Kinect. Now that's impact.

SvennoJ said:
Best transition from 2D to 3D was MGS imo. I didn't get along with the camera in SM64 and never made it past the ice world, too slippery and impossible to aim / see where I was going, kept falling off, frustrating.

MGS is certainly another good example but MGS doesn't exactly take advantage of the new dimension like SM64 did.

Compare SM64 speedruns to MGS speedruns. Compare the verticality and acrobatics of SM64 speedruns to MGS speedruns.

While I love Counterstrike speed running, and was pretty good at it myself, SM64 just didn't work for me and I still prefer Mario in 2D as third person jumping seen from an angle makes it hard to judge distance. MGS I would never go back to 2D, hence a better transition imo.
Super Mario 3D didn't really add anything to Mario for me, only made it harder to judge jumps. Not until super mario galaxy was 3D used well in a Mario game.