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Forums - Sales - First 10 Weeks Sales: SFV (PS4) -VS- ROTTR (X1) - VGC Data

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Street Fighter V (PS4) 145 43.15%
 
Rise of the Tomb Raider (X1) 191 56.85%
 
Total:336
greenmedic88 said:
Swordmasterman said:

Really think that ?, with 2 Weeks already is more than Halfway to surpass Rise of the Tomb Raider, and Rise of the Tomb Raider, was a Single Player game, Street Fighter, is a competitive game, so will receive support, and will have legs, from February 17, to 10 weeks, is until 27 of April, until then will have a lot of Att, they will add more things.

 

Also until then, Capcom, will have more than 7 Championship, in  USA, Scotland, Brazil, and Italy, din't you think that those Capcom Pro Tour, will not raise interest on the game ?, also the new Att ?, Rise of The Tomb Raider, was avaliable on the best selling month of the year, but unfortunately the DLC, only launched 11-12 Weeks after Launch.

 

I Bet that the game will sell more than Tomb Raider, in less than 10 Weeks.

The only thing these two games have in common is that they were bought console exclusives. 

Tomb Raider sales will drop off a cliff by the end of year one on XBO. I expect to see it heavily discounted before then. It should pick up some sales on PS4 when released. 

By contrast, SFV will likely still be generating sales five years from now unless the SF gaming league competition niche dries up, which I just don't see happening. 

At this point, about the only consumer niche producing any sort of sales at all for SFV are the competitve and tournament players, which is a pretty select group. 

Rather than doing a 10 week comparison, which I suspect is intended to show how a bought XBO console exclusive measures up in sales against a bought PS4 console exclusive (favorably is the result being sought), see how the numbers stack up when all sales are totaled up five or so years from now. Of course, who cares at that point, even on VGC for the sake of an argument?  

Street Figther, will have a lot of support throught the years, but Tomb Raider, will only have Baba Yaggda's DLC, i think.

The point is that we cannot measure how well Tomb Raider, did on Xbox, because the game was Exclusive for less than 2 Months,  from November 10, to January 28, is  11 and Half weeks, this is all the time that the game was exclusive for Xbox, so if want to compare with the sales of the game when was only on Xbox, we only have 11 weeks.



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CGI-Quality said:
EU may be what decides this one. I never thought Street Fighter would even be in this situation, but it's looking like a coin toss at this point.

That said, with Street Fighter V likely to have a lot of content over its life, that may be just what tips the hat.

^basically this, I expect RoTR to do better now but when DLC start coming for SFV it'll show off some legs...



Swordmasterman said:

Street Figther, will have a lot of support throught the years, but Tomb Raider, will only have Baba Yaggda's DLC, i think.

The point is that we cannot measure how well Tomb Raider, did on Xbox, because the game was Exclusive for less than 2 Months,  from November 10, to January 28, is  11 and Half weeks, this is all the time that the game was exclusive for Xbox, so if want to compare with the sales of the game when was only on Xbox, we only have 11 weeks.

I agree on both points.

It still seems like a pointless comparison. 

SFV sales would logically be compared to those of Killer Instinct, even with its quasi pay to play business model.

Rot Tomb Raider would logically be compared to Uncharted 4. This is a no contest: U4 will dwarf RotTR sales. 

Rot Tomb Raider comparison sales between XBO and PS4 would actually be a more interesting comparison to see what type of sales timed exclusivity buys on the XBO. It's a great console exclusive, albeit one that I suspect did not sell many hardware units. 



A lot of posts in this thread is people saying SFV will do better in the long run, but that isn't what this thread is about. We're merely looking at the first 10 weeks here.

On a side note, SFV is also performing considerably lower than SFIV thus far.



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Mr Puggsly said:
A lot of posts in this thread is people saying SFV will do better in the long run, but that isn't what this thread is about. We're merely looking at the first 10 weeks here.

On a side note, SFV is also performing considerably lower than SFIV thus far.

Given the state in which it was released, I'd say it deserves the mediocre sales performance it's receiving.

I'm standing pretty firm on the belief that the only people buying SFV are competitve players. Casual SF players in all likelihood represent a very small percentage of the consumer base. 



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greenmedic88 said:
Mr Puggsly said:
A lot of posts in this thread is people saying SFV will do better in the long run, but that isn't what this thread is about. We're merely looking at the first 10 weeks here.

On a side note, SFV is also performing considerably lower than SFIV thus far.

Given the state in which it was released, I'd say it deserves the mediocre sales performance it's receiving.

I'm standing pretty firm on the belief that the only people buying SFV are competitve players. Casual SF players in all likelihood represent a very small percentage of the consumer base. 

Yes, because the tour has begun on February, using Street Fighter V, the profitional players need to became used to the game, but the game will only begin to sell for Casual, when more countend launch, like the Arcade Mode, more Story Mode.

Fighting games have a lot of fans, and is commum for the fans to play only 1 Franchise, i prefer Tekken, but on the next Months, Street Fighter V, will be a Very High quality game, because of the ATT, the Happy Console Gamer, said that the game have a Solid Gameplay.



Rise TR is cleary advantaged by Christmas and BF. It is up 57%,, 30% 8,7% in those weeks.

By comparison other three games are all down in every week after the release. We would have a better picture with 20 weeks.



Swordmasterman said:
greenmedic88 said:

Given the state in which it was released, I'd say it deserves the mediocre sales performance it's receiving.

I'm standing pretty firm on the belief that the only people buying SFV are competitve players. Casual SF players in all likelihood represent a very small percentage of the consumer base. 

Yes, because the tour has begun on February, using Street Fighter V, the profitional players need to became used to the game, but the game will only begin to sell for Casual, when more countend launch, like the Arcade Mode, more Story Mode.

Fighting games have a lot of fans, and is commum for the fans to play only 1 Franchise, i prefer Tekken, but on the next Months, Street Fighter V, will be a Very High quality game, because of the ATT, the Happy Console Gamer, said that the game have a Solid Gameplay.

I'm more than a bit curious to see how it works out in reality. Clearly the SF franchise still has strong name recognition amongst all gamers due largely in part to the characters, but the fighting genre in general has become much more of a niche market. SF is not in the near exclusively e-sports category, but still pretty far from mainstream. 

It's hard to re-market (if this is even a thing) a game that's already released as having added value because it is "now with arcade and story mode." 

I want to say that Capcom basically killed the launch of SFV in the interest of supporting the tournament circuit, but based on their statements and staggered content release plans, the business model for SFV is for the long haul rather than the usual frontloaded model. 

I'm curious to see the state of the game a year from now.



COX said:
Rise TR is cleary advantaged by Christmas and BF. It is up 57%,, 30% 8,7% in those weeks.

By comparison other three games are all down in every week after the release. We would have a better picture with 20 weeks.

And people said RotTR was sent out to die given it launched in a window with so many big name titles. It also launched the same day Fallout 4.

SFIV didn't launch during the holiday and did better.



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Mr Puggsly said:
COX said:
Rise TR is cleary advantaged by Christmas and BF. It is up 57%,, 30% 8,7% in those weeks.

By comparison other three games are all down in every week after the release. We would have a better picture with 20 weeks.

And people said RotTR was sent out to die given it launched in a window with so many big name titles. It also launched the same day Fallout 4.

SFIV didn't launch during the holiday and did better.

That's not the point, I am just saying that is clearly unusual to be up by 50% or 30% outside of holidays. 

SFIV did better but it is not up in any week because it is normal to be down week after week. 20 weeks would have shown if this is just because of holidays or if actually TR truely has better legs.