LudicrousSpeed said:
I didn't say it was Sony's fault, Sony just provided the checks. I am sure Sony didn't really care if the game came out in 2016 or 2017. They just wanted that Street Fighter name and to keep it off Xbox. It was Capcom's decision to rush the title and release it in an unfinished, basically early access state for $60. Also, part of their deal with Sony is for their Capcom Cup. So wanting to release it in time for pro players to prepare for that played a big role, too. If the game were coming next year or 2018, they'd have had more time. Plus more platforms to make more revenue. Hell, by then there would also be the NX they could have tapped. We wouldn't see the same with Tomb Raider because that game was already well in development when Microsoft cut them a check, and SE wasn't looking to rush it out. Meanwhile with fighters you already have Killer Instinct, among others going with the free to play, pay to own model. This is what SFV should have launched with, but instead they went with those mechanics but the full $60 price. |
You seem to come from the assumption that if sony didn't gave the money they would be developing the game without releasing it... The only great difference without Sony money would be a latter release of the same game... that could contribute to a bigger gap on time (leading to more antecipation)? Sure. But unless in the timeframe they weren't touching the game they changed their mind about releasing an incomplete game then all the rest would be exact same... So i fail really hard to see where sony money made the difference.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."