Goodnightmoon said:
curl-6 said:
I actually meant the original Metroid Prime on Gamecube.
It has an incredibly difficult production; draconian work conditions, 80-100 hour work weeks, embezzlement of funds, key staff being kicked out/leaving and being replaced willy nilly, major layoffs...
It's a wonder it even got finished, and a miracle it turned out as great as it did.
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Seriously? wow, I didnt know that.
Well it was really worth it if you ask me, most games with that kind of troublesome production end up being a mess, yet this time was one of the biggest masterpieces in the industry.
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Yeah, it's hard to believe looking at the final product, (which is one of the best games ever made in my opinion) but apparently it's development was a very rocky road.
Nintendo apparently replaced two of Retro's presidents during the production of Prime due to mismanagement.
Hell, according to a former dev there who spoke to IGN about it, the situation was downright atrocious:
"They had also hired quite a few egos - we had several guys who could not abide competition and would torpedo any potential employee who they thought might upstage them, at least until the rest of us pointed out that trend and the head of the art department stopped consulting them. The feeling of the place was secretive and paranoid - not at all good for creative output. The work areas were almost all in a walled-off, black painted interior part of the building where no natural light could reach. All-in-all not a pleasant place to spend your time." He continues, "And there were indeed issues with the higher-ups, including people who used company computer hardware to run porn websites out of their home and others who embezzled hundreds of thousands from the company and fled the country. It's no wonder that Nintendo was able to purchase Retro for the ridiculous price of one million - I'm amazed they wanted it at all. I guess at that point they were in so far they needed to get something out of it."
You can read more about it here: http://au.ign.com/articles/2004/12/18/a-retrospective-the-story-of-retro-studios?page=8