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Forums - Gaming Discussion - Are Video Games Becoming Too Cinematic?

If "cinematic" is an excuse for weird aspect ratios or lower frame-rates, I'm not interested.

Typically, most people seem to mean games with highly scripted scenes and story told through cutscenes.

They can be fun, but they are very expensive to make, meaning that they are usually shorter in length. Heavily scripted also can mean less "replayability" in the sense that every time you playthrough, you get the same experience.

Basically means you're banking on really enjoying the story and set-pieces. Which is true for movies, too. However, the financial risk on the consumer is much lower for movies. Cinema tickets are like 10 bucks. You could see 6 movies for the price of one game.



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I love a great story in a game, so i really don't see a problem. My complaint about the industry, is that some companies are focusing too much on the multiplayer aspect of their game, and not giving us people who like the single player experience, a reason to even consider buying their game.



More like too many companies making "cinematic experiences" and calling them games.



SamuelRSmith said:
If "cinematic" is an excuse for weird aspect ratios or lower frame-rates, I'm not interested.

Typically, most people seem to mean games with highly scripted scenes and story told through cutscenes.

They can be fun, but they are very expensive to make, meaning that they are usually shorter in length. Heavily scripted also can mean less "replayability" in the sense that every time you playthrough, you get the same experience.

Basically means you're banking on really enjoying the story and set-pieces. Which is true for movies, too. However, the financial risk on the consumer is much lower for movies. Cinema tickets are like 10 bucks. You could see 6 movies for the price of one game.

Not really. If you want to play a game, you can easily wait for a price cut. Cinema tickets don't go down. There are sometimes some discounts, but that's it.



I feel some of them are. Like the order has too much emphasis on cinematic than gameplay.
I'm more gameplay oriented and most of those cinematic games have bad gameplay to me, so yeah too much emphasis.



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A game being more cinematic or not won't make a game good or bad by itself.



Are Video Games Becoming Too Cinematic?

No, because you can beautifull graphics + good storyline, and still have good gameplay.

Its just not very many games have all 3.



CGI-Quality said:
JRPGfan said:
Are Video Games Becoming Too Cinematic?

No, because you can beautifull graphics + good storyline, and still have good gameplay.

Its just not very many games have all 3.

At the same time, not very many games are that cinematic, either. People forget this. It's a small slice of the gaming market that you'll find stuff like this (and that hasn't changed gen-over-gen).

The japanese have something they call Visual Novels (games), and they are basically like playing a story from a art book.

You could argue those have the same issue, but honestly theres some good games like that.

Danganronpa is a exsample of it, and it works well I think, its by no means a bad game.

 

This cinematic thingy isnt something new, its just another form of games as you said.



CGI-Quality said:

Uncharted
The Last Of Us
Heavy Rain
The Walking Dead
Life Is Strange

These all have two things in common - they're cinematic and good games. I guess that kills, at least, part of your theory.

Uncharted and The Last of Us put a big focus on cinematics, but they don't fall in the same category as the other games you mentioned. Also, those three novel games you mentioned have interactive stories.

Games that are cinematic aren't bad, they are just a different experience. However, games like The Order are bad. Too linear, too many cutscenes you can't skip, no replay value. MGS4 borderlined on being too cinematic focused, I don't think that's a game is thought of fondly for gameplay reasons.



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The Order is the only game I hated for being too cinematic.

TLoU, while not revolutionary in gameplay, had crafting, stealth and 'open linear' that helped the tone of the narrative. Plus online was pretty fun.

Until Dawn is immersive, short, not a lot of branching options either, but the collectibles and choices were great. 

Every other game I've played/bought this gen can't be defined as 'cinematic experiences.' Not like the market is flooded. It feels like this is simply a cop out excuse for people that disagree with a review score.  

Go back to how gaming was before? You mean simple gameplay enhanced by nostalgia?