It's a quality game though. I see how it's doing so well, even if it is an Indie puzzler. It has heart.
It's a quality game though. I see how it's doing so well, even if it is an Indie puzzler. It has heart.
RolStoppable said:
Because Braid put him back at 0 in less than two weeks, then it made him so rich that he could work on The Witness for seven years without releasing any other games. The whole thing is a PR move: "Pity me and buy my game." - That kind of stuff works on gamers, but that doesn't make it okay. |
it's not OK to try to get gamers to actually pay money for the game they play ? wtf am I reading?
RolStoppable said:
Because Braid put him back at 0 in less than two weeks, then it made him so rich that he could work on The Witness for seven years without releasing any other games. The whole thing is a PR move: "Pity me and buy my game." - That kind of stuff works on gamers, but that doesn't make it okay. |
I don't think his financial state should dictate what he says about piracy. It doesn't matter if he's making money anyways, someone is taking something he spent seven years making without paying for it.
In fact, I think more devs should be vocal about piracy and let gamers know that it isn't alright.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.
RolStoppable said:
Because Braid put him back at 0 in less than two weeks, then it made him so rich that he could work on The Witness for seven years without releasing any other games. The whole thing is a PR move: "Pity me and buy my game." - That kind of stuff works on gamers, but that doesn't make it okay. |
Wow! OK we'll leave it on that note!
Anyway back to the piracy situation and what he said, Blow responds to a tweet about it.
@nico_m__ No, "news" sites that are saying that are exaggerating a couple of tweets I made.

Lafiel said:
it's not OK to try to get gamers to actually pay money for the game they play ? wtf am I reading? |
I feel exactly the same. Trying to justify illegally obtaining a game. How about getting a job?
RolStoppable said:
Because Braid put him back at 0 in less than two weeks, then it made him so rich that he could work on The Witness for seven years without releasing any other games. The whole thing is a PR move: "Pity me and buy my game." - That kind of stuff works on gamers, but that doesn't make it okay. |
Thats not the point though... he took the risk, it might have sold nothing and he would have been in debt. It just sounds like jealously that he made lots of money from his first game that he has the gaul for asking for people who are playing it to pay for it.... he may have spent years making a second, he could have retired, but he wanted to make another game.. because thats what creative gamers/gamemakers want to do, they want to make something bigger and better. If they dont I think they are probably more interested in the money, at least in my eyes he sounds like someone who wants to make the best game possible.
Lots of people spend lots of money on making an entertainment product for other people to enjoy and fail badly. I remember I met a guy once who spend over £20k on a simple iphone puzzle game, he was never going to make his money back.... but even though I knew it was going to fail, I certainly didnt begrudge the fact that he had tried and if it had made him lots it wouldnt have bothered me either.
Madword said:
Thats not the point though... he took the risk, it might have sold nothing and he would have been in debt. It just sounds like jealously that he made lots of money from his first game that he has the gaul for asking for people who are playing it to pay for it.... he may have spent years making a second, he could have retired, but he wanted to make another game.. because thats what creative gamers/gamemakers want to do, they want to make something bigger and better. If they dont I think they are probably more interested in the money, at least in my eyes he sounds like someone who wants to make the best game possible. Lots of people spend lots of money on making an entertainment product for other people to enjoy and fail badly. I remember I met a guy once who spend over £20k on a simple iphone puzzle game, he was never going to make his money back.... but even though I knew it was going to fail, I certainly didnt begrudge the fact that he had tried and if it had made him lots it wouldnt have bothered me either. |
Jonathan Blow has done other stuff between his 2 games, I don't think he sat back on the success. It's quite repeatable some of the stuff he has done.

| SWORDF1SH said: Jonathan Blow has done other stuff between his 2 games, I don't think he sat back on the success. It's quite repeatable some of the stuff he has done. |
I dont really follow the guy so wasnt sure if this was his second game or not... but my point still stands, which is, he has worked on something, he is totally in his right to sell it for whatever he wants, just like the userbase who can ignore him and his games. But they certainly shouldnt take his content because they dont think the game is worth the money he is asking for it.
Madword said:
I dont really follow the guy so wasnt sure if this was his second game or not... but my point still stands, which is, he has worked on something, he is totally in his right to sell it for whatever he wants, just like the userbase who can ignore him and his games. But they certainly shouldnt take his content because they dont think the game is worth the money he is asking for it. |
Sorry I didn't mean to sound like I was disagreeing, I agree with you.

| hunter_alien said: Great sales. 40$ for an indie puzzler was a gamble, but it seems that it payed off. |
i don't get this whole "indie game" rhetoric. People do realize that indie just means that the game is funded and published independently of a publisher right? That doesn't mean the game has a miniscule budget or carries content lacking when compared to a major publishers game. If an indie game wants to be priced at $100; it very well can price itself at such. Now if you are getting $40/$60 worth of game for whatever you feel that is worth to you, that's another matter.
Take the order for instance. $60 game, but you will get at least 2/3 times more playtime from the witness than it.
On topic, as I said in another thread, this just goes to show why games should be released on consoles first before PC. it's literally like releasing a movie in the cinema before its disc based release.... but better. PC gamers will talk up specs and hardware from now till thy kingdom come, but it just so happens to be that a majority of them will pirate instead of buy unless they can buy super cheap from deals. not all of them, but most of them.