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Forums - Gaming - The Witness Nearly Sold As Much In A Week As Braid Sold In A Year

theprof00 said:
Forgive me if I'm wrong, but isn't Jonathan Blow somewhat of an asshole?

I think you have kicked the hornet's nest.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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theprof00 said:
Forgive me if I'm wrong, but isn't Jonathan Blow somewhat of an asshole?

If you can give a valid reason why you think so I'm inclined to accept your opinion or even better if you have really good valid points to why you think he is a asshole, maybe I can even agree with you, let's see what you have.



Sprash said:
theprof00 said:
Forgive me if I'm wrong, but isn't Jonathan Blow somewhat of an asshole?

If you can give a valid reason why you think so I'm inclined to accept your opinion or even better if you have really good valid points to why you think he is a asshole, maybe I can even agree with you, let's see what you have.

I think it was along the lines that he thought he was a genius. I've heard he's kind of a Kanye type.

He said something about independent developers being immature and pandering, instead of artistic and original...

and then he basically remade myst and called it an original idea.



Normchacho said:
contestgamer said:

 

It doesn't change the fact that it took two times as long to develop a game that's worse than his first one according to critics. That's poor efficiency. You'd have a point if he created something marginally better, but to create something worse in more time is really poor planning.

What in the name of all that's holly are you talking about? What does the time it takes to make a game have to do with how high it's metacritic score is?

You're totally ignoring the size and scope of each game, aswell as litteraly everything else except these two nonsense pieces of information. You're not even making a point, you're just saying a thing.

 

The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid



theprof00 said:
Sprash said:

If you can give a valid reason why you think so I'm inclined to accept your opinion or even better if you have really good valid points to why you think he is a asshole, maybe I can even agree with you, let's see what you have.

I think it was along the lines that he thought he was a genius. I've heard he's kind of a Kanye type.

He said something about independent developers being immature and pandering, instead of artistic and original...

and then he basically remade myst and called it an original idea.

So being self aware that you're a genius is now being an asshole? How do you know he doesn't have genius IQ? 



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contestgamer said:

The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid

 

*sigh*



contestgamer said:
AEGRO said:

 

So GAME A with a Meta Score of 50 developed in ONE YEAR was more efficiently developed than GAME B with a Meta Score of 90 developed in TWO YEARS?

GAME A has a Meta Score of 50 for every year in development.

GAME B has a Meta Score of 45 for every year in development.

GAME A >>>>> GAME B


 

You're missing the point. He took more than two times as long to develop a game that's worse than his first one according to critics. That's poor efficiency.

I think you should check out what else he did in those 7 years.



whatever said:
Sprash said:
LudicrousSpeed said:
Oh man I hope that's enough to feed his family what with all the pirating.

Glad the game is selling well, by all accounts it is a fantastic game. But his crying about how bad piracy was making his situation look was clearly exaggerated for attention/sales.

He's like Phil Fish in that he makes it very hard for me to purchase his work and feel good about it.

What crying? he made one comment on twitter how he saw that his game was heavily pirated nothing more nothing less, can we please stop with that crying, what a attention whore he is supposed to be or how he has a master-plan to seek attention and imply how he can't make a next game because of this just to say one day after this tweet how good the sales are on both platforms.

but seriously, your exxagerated crying over his twitter message is clearly a dirty move from you.



He's just bitter because the game is not on his platform of choice.

I own a good gaming PC and a PS4. If I wanted to play The Witness, I would (on PC by the way, where you can find it for $30).

Hope that helps ;)



contestgamer said:
theprof00 said:

I think it was along the lines that he thought he was a genius. I've heard he's kind of a Kanye type.

He said something about independent developers being immature and pandering, instead of artistic and original...

and then he basically remade myst and called it an original idea.

So being self aware that you're a genius is now being an asshole? How do you know he doesn't have genius IQ? 

To be fair I think he did say a few douchey things about the Xbox One.



contestgamer said:
Normchacho said:

What in the name of all that's holly are you talking about? What does the time it takes to make a game have to do with how high it's metacritic score is?

You're totally ignoring the size and scope of each game, aswell as litteraly everything else except these two nonsense pieces of information. You're not even making a point, you're just saying a thing.

 

The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid

What? Why does a bigger game have to get a better score? Usually from a business perspective they need to sell better...but why score better? Especially since Metacritic isn't constant. A 90 today and a 90 7 years ago mean different things.



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