contestgamer said:
The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid |
What? Why does a bigger game have to get a better score? Usually from a business perspective they need to sell better...but why score better? Especially since Metacritic isn't constant. A 90 today and a 90 7 years ago mean different things.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







