I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console.
I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console.
Illusion said: I am going to guess that games will cost 39.99 for the NX handheld version and Nintendo will charge another 19.99 to download the DLC needed to play the game at 900p on the NX home console. |
I don't think having to pay extra after already purchasing the game would go down very well with people.
Hiku said: Assuming the games work on both a handheld and stationary NX, no strings attached, then I believe we're looking at a higher cost than the 3DS standard, because development costs for the games will generally be higher than development costs for 3DS games. |
Well if they create one version of the game and then optimise it for each there handheld and the console it would lower the development cost since they will be releasing it to both the handheld and console userbase rather than making separate games for each so a sub $60 price tag could be acceptable across the board maybe.
Given the greed of all industries, $50-$60, but there will no doubt be a few lower end games they sell for $40,
potato_hamster said:
Exactly, so as I was saying. Nintendo has said it would be easier to port games, making it easier for devlopers to put games on both platforms. That's all they've said. Try getting an iPad exclusive game to run on your iPhone. It isn't happening. It has to be ported. Sure it's easier to port the game to iPhone than android, but still there's extra work that has to be done, and at the end of the day, buying the iPad version and the iPhone version can and often is two seperate purchases. |
Yes, and imagine trying to port something like Zelda U, Bayonetta 2, Xenoblade X... to a system 10-15x weaker. Huge multiplayer titles like smash, splatoon, mario kart and animal crossing are worth the effort, as well as games that don't push the home console (2d titles, mario party, side scrolling DK...) But huge productions are better off exclusive to the home console. Exclusives also sell hardware, so keeping some of the 1st party exclusive to each system help making people buy both HC and HH.
Miyamotoo said:
I don't think every possible game will be have that treatment, but majority yes, you can bet games like Smash Bros, Mario Kart and Splatoon will be work on handheld and home console. |
Good that we agree on something.
teigaga said:
If the next Pokemon offers Wii U level graphics, I think people will quickly forget the price hike ;)
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You should quickly forget the idea of a $199 handheld having wii u graphics in the near future.
The prices will obviously vary from 29.99$/39.99$ to 59.99$.
---Member of the official Squeezol Fanclub---
Thunderbird77 said:
You should quickly forget the idea of a $199 handheld having wii u graphics in the near future. |
Why wouldn't it? The Wii U chip is nothing special and $35 Apple A9X (portable processor) demolishes a Wii U.
But again maybe Nintendo will go the same route of overcharing for massively outdated hardware as per usual. But there's no technical reason a $199 portable couldn't have some beastly graphics.
A totally unified library, if it will happen, will mean lower (probably not too much) total revenue from games. But it will also mean lower dev costs for games that were planned to be both on portable and home console anyway, and higher sales for games that were usually planned only for a platform. Total HW sales, portable+home, could be lower too. But total profit margin HW+SW for Ninty and SW for 3rd parties could be higher thanks to the aforementioned dev economies and cost optimizations, so who knows, if Ninty really believes in the project, pleasant surprises could happen also for game prices, and even more if 3rd parties will appreciate it too.