Thunderbird77 said:
midrange said:
Thunderbird77 said:
midrange said: Handheld should be 720 (possibly 540) minimum. As for 1080p 60fps for ALL games? Hahahahahahahahahaha won't happen, that would mean a very expensive and powerful console (not exactly nintendo's style) |
Expensive and powerfull console? ps4 does 1080p 30fps standard (sometimes 60fps) and will be 3-4 years old when wii u is replaced. 1080p 60fps is a given. The only 30fps games will be the ones that don't benefit from the extra framerate.
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Read what he said. ALL games will be 1080p 60fps, the standard for ps4 is 1080p 30fps, but that's after developers took 2-3 years to learn the tricks of the console, and even then you have games dipping below 30 (making for an unstable frame rate). If you want a console to have 1080p 60 fps to be a standard, it would have to be significantly better than the ps4, and unless Nintendo wants to take heavy loses, it will be priced higher
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As you seem to agree, ps4 does 1080p 30fps standard. that means it's a given that more powerfull hardware will easily achieve 1080p 60fps. It can also be priced similarly with small losses, since ps4 has a high profit margin (sony won't lower the price bellow $299 next year but they could while keeping profits).
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1) devs took 2-3 years to get used to ps4 hardware before getting to this standard
2) games still have unstable frame rates, many game do not run on a locked fps. It doesn't matter if a game can run 60 fps if it constantly dips to 20-30 fps.
3) raising frame rate is a lot more power intensive than you are making it out to be. Let's assume Nintendo provides a great cpu (they really don't, check out the wii u and its last gen processor), this cpu would have to considerably (not slightly) better than the ps4 cpu to make 60fps the standard, which definitely increases costs.
4) in order to try to compete in the price wars with these specs, they'd have to give up any sort of gimmick and focus solely on hardware (not gonna happen)