midrange said:
1) devs took 2-3 years to get used to ps4 hardware before getting to this standard 2) games still have unstable frame rates, many game do not run on a locked fps. It doesn't matter if a game can run 60 fps if it constantly dips to 20-30 fps. 3) raising frame rate is a lot more power intensive than you are making it out to be. Let's assume Nintendo provides a great cpu (they really don't, check out the wii u and its last gen processor), this cpu would have to considerably (not slightly) better than the ps4 cpu to make 60fps the standard, which definitely increases costs. 4) in order to try to compete in the price wars with these specs, they'd have to give up any sort of gimmick and focus solely on hardware (not gonna happen) |
Time will show you.







