pleaserecycle said: (1) Third party support is not specific enough. Games like Call of Duty and Grand Theft Auto would have only marginally increased Wii U sales. Nintendo needs third party exclusives. Level-5 is the perfect example of a third party developer that directly impacts sales. Even so, I firmly believe that third party support is not essential to Nintendo's success. (2) Backwards compatibility does not always come with restricted hardware. Backwards compatibility is essential and Nintendo needs to adopt a method similar to Microsoft and the Xbox One for their future console. (3) This is the most important point. Nintendo needs to reign in development / release schedules. Releases should not be months apart for different regions and important releases (Zelda) should not be delayed months or years. Nintendo had a golden opportunity to take advantage of their holiday boost with the release of a core title, but they failed to capitalize. (4) Games like Animal Crossing: amiibo Festival and Mario Tennis: Ultra Smash are always going to be developed. Look at any previous Nintendo home console and you'll find budget titles like these placed between major releases. I have a hunch that most people criticizing these games have never played them. They're not terrible. You're not going to be as invested in these titles as a game like Xenoblade Chronicles X or Super Mario 3D World, but they're a nice change of pace while we're waiting for higher budget games like Star Fox Zero and Zelda. (5) I don't think visuals make much of a difference. Besides a few instances, like some of the textures in Xenoblade Chronicles X, I haven't really been bugged by graphics. I don't see the harm in increasing resolutions, though. (6) Do you want a more powerful console? Expect a higher entry price point. (7) amiibo should be an alternative to downloading DLC. The Toad amiibo is a great example - it unlocks another feature in every level of Captain Toad's Treasure Tracker. However, that same feature should be available for a price without the Toad amiibo. (8) Mario Kart 8 DLC was great, but Super Smash had too much and it was too expensive. I hope Nintendo does not adopt the Super Smash DLC method for future titles. |
1) I agree. It depends on what third-party is supporting you. While multiplats such as COD, Assassin's Creed, and sports games would be nice, I don't know if they will do much in creating interest for even the most casual consumers. Level-5, Square, Capcom, Atlus, Sega, etc., are great examples of publishers that can effectively support Nintendo consoles. Even Ubisoft to an extent. Still, Nintendo's first party always stands out no matter what console. SNES had FFIV, Chrono Trigger, Mega Man X, Street Fighter II, and Secret of Mana, but non-hardcore people remember Mario World, A Link to the Past, Donkey Kong Country, and, to some extent, Super Metroid.
2) I still give them credit for even doing backwards compatibility from the start when little to no people ignore that particular feature from Wii U. I agree, though, that they don't restrict hardware. It's like saying backwards compatibility (though limited) affected Xbox 360's hardware. We still saw great games with great visuals from 360.
3) I guess it depends on how the games are planned and how Nintendo plans releases. I get that people wish that games like Splatoon should've been a launch title to really show how the gamepad works and all, but the young developers aren't just gonna create those ideas on time for launch and all. I don't know how the marketing and development teams plan their games. They could do it like what mainline Pokemon games are doing now (sell on all regions at once) so its not a problem. Through I guess if its games like Xenoblade and Fire Emblem, translation can be a problem.
4) Yeah, I agree, budget titles are always gonna be there. We've seen budget titles before and they're not gonna go away because that's still an effective way to release games consistently, as long as people get invested in it and like it and that the game is good. Unfortunately, Amiibo festival and Ultra Smash were rushed and could've done more. Maybe the developers could've planned better, but you could only do so much in a short amount of time.
5) Increase in resolution maybe nice. But then again, I don't personally think it matters. The art direction just has to be appealing and the aesthetics has to appear sorta natural in a way. If a new handheld is released by Nintendo, it will improve upon resolution.
6) It's understandable for higher prices for more powerful hardware. In response to OP, it will have to depend on how the hardware is developed and how much Nintendo is willing to gain (or lose) on each console sold.
7) I think amiibo could be better utilized in games. But consumers are worried that amiibos could ultimately cross that fine line. It happened in a way with Amiibo festival (even though you already are packaged with two figures and three cards). I would still like to see an Amiibo-based game in the likes of Skylanders and Disney Infinity. It's nice they released them because when would we ever see some of our favorite characters (i.e., Rosalina, Shulk, Little Mac, etc.) as toys? Sure, they're selling, but at least there is room to grow. As I've mentioned (and other have too) before, amiibos are part of raising awareness along with mobiles, theme parks, movies/tv shows, etc.
8) Here's where I disagree with you, pleaserecycle. Yes, Mario Kart 8 (and even Hyrule Warriors) provided great DLC and pricing. Smash Bros, however, I could see where they're coming from. They already completed the original game and are doing extra work to provide DLC. $5 for the Wii U version (or $6 w/character and stage) is sorta reasonable, considering what we've been (and will be) getting. You have to include licensing, copyright, voice work, balance, online, etc. I don't personally think the Smash Bros. model will be applied to every other game since this is unique in of itself. Sure the Mii costumes seemed redundant, but as DLC costumes, you don't need to buy every one of them. Pick and choose for a $1. And I don't wanna hear 40+ characters cost $60. If so, I guess online, stages, All-Star, Classic, Events, Smash Run, Smash Tour, 8-player Smash, and others cost little to nothing and the transition from 3DS to Wii U cost just as much as well...In the end, DLC for Smash has made my dreams come true as Ryu, Cloud, and Bayonetta join in while some of my favorite veterans are back as well. But it's my personal opinion.