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Forums - Nintendo Discussion - Is it safe to say that Nintendo will never lose a handheld battle?

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Is Nintendo unbeatable at handhelds?

Of course 91 42.92%
 
Yes 67 31.60%
 
No 54 25.47%
 
Total:212

So by the same argument people use for mobile gaming dominating portable gaming is the console market dieing because more people play farmville and other browser games on PC, Lol, WoW, etc etc?.There will for the forseable future be dedicated handheld gaming, not because it sells only 70 mil, but because it is profitable, much more so than producing a home console and its software.



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They already lost to Smart Phones. Next question.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

Nintendo is the king of handhelds. Playstation is the king of home consoles. That has been the natural order since 1994.



Eddie_Raja said:
They already lost to Smart Phones. Next question.

 

Comparing dedicated handhelds to smartphones/tablets is the equivalent of comparing consoles to PC/laptops.



When the herd loses its way, the shepard must kill the bull that leads them astray.

BasilZero said:
No chance.

Sony's lost the ball as soon as they dropped it with the Vita's issues such as the memory card prices and the lack of first party support.

I cant see any gaming specialized competitor against Nintendo's handheld family. The only one that came close was PSP and even that was behind the NDS' sheer amount of units sold.

iOS and android will eventually overtake as the main platform for handheld platform devs but as long as the mobile OS versions keep messing up games on those two mobile platforms with their updates - mobile gaming in general is gonna look bad unless you are a casual gamer who wants to get into those F2P games.

PSP wasn't close, that gen was inflated. And bolstered by hacks/piracy, that created the memory cards that killed the Vita. 1st party games never would've matter Sony is not NIntendo.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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CGI-Quality said:
Pretty much. Unless the screw-up real bad, they'll probably win by default in this segment, like Sony in the home console department.

However, with Curl's point, the handheld market seems to be on its way out. So, I'm not sure how much is left in it, anyway.

 

But Sony wasn't undefeated though.



Pocky Lover Boy! 

At this rate, I don't think anyone can beat Nintendo when it comes to handhelds. Even Sony doing its best with the PSP couldn't beat Ninten, and with how the handheld market is shrinking, I don't think anyone else is going to take a risk to combat against Ninten on it. I think there's only room for one handheld device now.



 

              

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As long as there is a dedicated handheld market, Nintendo will not lose. The one thing that has a been a constant since Game Boy is that Nintendo seems to understand the handheld market better than their competition. For example, with the original Game Boy, the big launch they promoted was Tetris. They realized that the shapes were just big enough for people to easily see while it while Tetris was also that perfect impulsive pick up and play game. Nintendo understood that you were not going to get the console experience on a portable device so they focused on experiences that you could get only on portable devices. This meant that Nintendo never had to worry about producing products that were very expensive and would lead to only a small return on their investment.

Just about every one of Nintendo's competitors from Atari to Sega to Sony all made the same exact mistakes. They all tried to capture the console experience on handheld systems. The results have led to watered down console experiences on devices that cost way too much for said experiences and offered too little in return. I would say the best non-Nintendo handheld had to be the PSP. It suffered from a lot of the same problems but stuck around long enough and had just enough Japanese support to build a decent library of exclusive games.

Then there's the marketing. Only Nintendo can seem to market a handheld device. Even when they make a mistake with something like the 3DS, they find a way to fix it before it's too late. I don't know why this is, although I do know that with Sony and the PS Vita, they were never entirely sure what it is that device was supposed to be or who they were supposed to be selling it to.



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Never say never.



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I actually think that in the next generation, Nintendo's gonna have a small dip in portable sales, but it's not gonna be nearly as bad as with the DS to the 3DS. It might top out at 50 million units, but that's still a lot of units, so oh well. Smartphone/tablet gaming was already blowing up when the 3DS was released, so this means that 50-60 million people consciously chose to get a 3DS over a smartphone/tablet. There are a lot of people like me who would rather quit mobile gaming completely rather than suffer through smartphone/tablet gaming. Some people can live with smartphones. The casuals jumped ship in 2010-2011. The ones still buying handhelds after 2010 have already decided that smartphone gaming is just not for them in it's current form.  Since 2010, the main things keeping people from switching to handhelds remain unchanged.

I think there are only 2 things that can cause mobile gaming to completely crush portable gaming to the point where no one would bother. The first is a way to separate the quality games from the shovelware. Right now, the mobile market is an absolute mess. The crap like Flappy Bird is what usually takes over the app charts, and it's extremely difficult for anything else to break through. The game either has to have a pre-existing fanbase, or aggressive promotion elsewhere. Not so much with dedicated handhelds, which have the better games pushed to the top MUCH more frequently. A dedicated gaming platform like Steam is needed.

The only other thing that could completely crush handhelds is a phone dedicated for gaming, with its own first-party games, as well as third-party support. That phone would have to completely blow up in order to have any chance of getting the developer support it needed (*cough*XperiaPlay*cough*). Either that or a button addon that devs can standardize on (which would probably be easier, but it would still have to be worth the money to make games with the controller in mind). The currently fractured market means that you've got some apps that would require one device, others that would require another, and suddenly you've got a huge mess. A device like this would cause me (and many others) to consider switching, but nothing less.

Also, there's the issue of children. Now, Nintendo could fuck things up and start ruining their games with aggressive microtransactions (which is why I would make damn sure that all traces of Pokemon Shuffle are gone before handing it over. Seriously, shame on you, Gamefreak), but as of right now, I can feel confident with handing one to a kid without either a massive credit card bill (if I give them the card), or them coming back and asking me to buy stuff ingame for them (if I don't give it). The kid would probably have a lot more fun with the games too, since they're not built around microtransactions. I can tolerate mild microtransactions in the games I get for myself, but including them in games designed for kids 

Until these changes happen, I will NEVER buy a smartphone or tablet for gaming, nor would I give a kid one.   And I'm sure most of the current 3DS/Vita owners feel the same.  It has nothing to do with graphics (if it was, smartphones would've crushed the 3DS's 2006-level hardware by now).  It's the fact that the mobile market is the Atari 2600 all over again.