Forums - Gaming Discussion - The most annoying QTE's of last gen.

QTE's are...

Shit 57 50.44%
 
Good for cutscenes 43 38.05%
 
Fantastic. 13 11.50%
 
Total:113

One that sticks out for me, is Tomb Raider's waterfall QTE. The game never fucking read half the joystick turns I did. So Lara happily slams into the wood walls. You had to basically die a couple of times. So that you knew what to do. And hit the joystick like 2 seconds eariler than the actual prompt popping up. To actually get passed it.



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Blue Dragon for 360. Raped me out of an achievement because I didn't have a turbo controller.



In Heavy Rain, which as you know is a giant QTE, there is one particularly egregious QTE right at the very end of the game when you're fighting the villain on a conveyor belt.

It's really, really annoying if you're trying to keep everyone alive.



I love Tomb Raider 2013. I love it. But there was one Qte where all you had to do was press "y" at the right time. The thing was glitched or something! I got thrown off of that bridge so many times.



mZuzek loves to pre-order

Depend the game and where they be, this go from very good to very bad.



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archer9234 said:

One that sticks out for me, is Tomb Raider's waterfall QTE. The game never fucking read half the joystick turns I did. So Lara happily slams into the wood walls. You had to basically die a couple of times. So that you knew what to do. And hit the joystick like 2 seconds eariler than the actual prompt popping up. To actually get passed it.

That wasn't a QTE, you were in constant control of Lara so you can steer her down the waterfall (it's not just press right at the correct moment)... The slow motion bits where you shoot the blocking debris are nearer to a quick-time event (though you may still be in controll of her.

I will agree though that was a little frustrating, I hit the same blockage about 4 times.





Although a good game. Castlevania Lord of Shadows had some annoying random QTEs. Would be like 99% gameplay, cutscene comes on for 2 minutes+, start relaxing, SURPRISE QTE.



HigHurtenflurst said:
archer9234 said:

One that sticks out for me, is Tomb Raider's waterfall QTE. The game never fucking read half the joystick turns I did. So Lara happily slams into the wood walls. You had to basically die a couple of times. So that you knew what to do. And hit the joystick like 2 seconds eariler than the actual prompt popping up. To actually get passed it.

That wasn't a QTE, you were in constant control of Lara so you can steer her down the waterfall (it's not just press right at the correct moment)... The slow motion bits where you shoot the blocking debris are nearer to a quick-time event (though you may still be in controll of her.

I will agree though that was a little frustrating, I hit the same blockage about 4 times.



I consider that a QTE. Because it is a quick time event. QTE's aren't labled Quick Button Push Event. So you don't just count button prompts.





That's one scary ass poll.



 

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Cloudman said:
I would likely say Beyond 2 Souls and Heavy Rain. Last I tried it, it was full of them, and I got tired of them really quick. I can't imagine playing a whole game filled with them.

 


Ehh. Beyond was quite mediocre but Heavy Rain honestly is an amazing game. It's a different type of game but I wouldn't criticize it for it's QTE since that's literally the main gameplay feature of the game. It's simply not your type of game. 

 

Most annoying hmm. Uncharted 3 talbot was bad. Tomb Raider reboot was terrible. Let's go with that. 



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