One that sticks out for me, is Tomb Raider's waterfall QTE. The game never fucking read half the joystick turns I did. So Lara happily slams into the wood walls. You had to basically die a couple of times. So that you knew what to do. And hit the joystick like 2 seconds eariler than the actual prompt popping up. To actually get passed it.
That wasn't a QTE, you were in constant control of Lara so you can steer her down the waterfall (it's not just press right at the correct moment)... The slow motion bits where you shoot the blocking debris are nearer to a quick-time event (though you may still be in controll of her.
I will agree though that was a little frustrating, I hit the same blockage about 4 times.