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Forums - Nintendo Discussion - So, 13 seconds footage for Zelda HD during 2015...

 

Is that enough footage?

Yes 96 26.52%
 
No 266 73.48%
 
Total:362
curl-6 said:
Miyamotoo said:
curl-6 said:
Miyamotoo said:

I alredy wrote that and again you already forget it..

Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing. 

They probably experimented with more realistic art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it.

Again you writing like art style pull success for OoT, MM and TP, and again totaly ignoring facts that I wrote to you (fact is that one of them is most critically acclaimed game of all time, and another was launch title on best selling Nintendo console ever, also fact is that MM with same art style is one of the worst selling 3D Zelda game and that WW sold better). And again, Zelda U isnt kiddy graphics, maybe we cans say that WW is kiddy graphics, but Zelda U is far more advanced and more appealing than WW.

Again you writing me things on that I already gave you answers, really why you are constantly doing that, can you pls answer me I really don't understand, you have some problem!?

Ask yourself this; if it were Sony's franchise, would they make it look like a cartoon? Of course not. And the sales show that Sony knows the games industry much, much better than Nintendo.

The success of the franchise is more important than your personal tastes.

Well Sony and Nintendo are quite different, Sony always going for mainstream while Nintendo trying to do something different and unique. If we comparing Nintendo and Sony franchises ask yourself this, how many Sunny franchises are still relevant (or alive at all) from PS1 era, not many, how many Nintendo franchises are still relevant from N64 or before, basically almost every bigger Nintendo franchise is today still very revelent, great game and active beacuse of way Nintendo is hadling those franchises, same goes for Zelda franchise.

Agree, but that doesnt mean realistic graphics for Zelda.

I never advocated realistic graphics for Zelda. Like I said, darker graphics don't have to be photoreal. In fact, I'd say photoreal would be a bad idea. I say make it look like a HD evolution of the Twilight Princess style.

Again you doing that..

Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing. 

They probably experimented with more darker art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it.



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Miyamotoo said:
curl-6 said:

I never advocated realistic graphics for Zelda. Like I said, darker graphics don't have to be photoreal. In fact, I'd say photoreal would be a bad idea. I say make it look like a HD evolution of the Twilight Princess style.

Again you doing that..

Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing. 

They probably experimented with more darker art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it

I am aware they tried it, I just don't think they made the right decision by not pursuing it. I think Aonuma lets his own graphical preferences override his business judgement. He makes the games he wants to make instead of what the market wants.



curl-6 said:
Miyamotoo said:
curl-6 said:

I never advocated realistic graphics for Zelda. Like I said, darker graphics don't have to be photoreal. In fact, I'd say photoreal would be a bad idea. I say make it look like a HD evolution of the Twilight Princess style.

Again you doing that..

Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing. 

They probably experimented with more darker art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it

I am aware they tried it, I just don't think they made the right decision by not pursuing it. I think Aonuma lets his own graphical preferences override his business judgement. He makes the games he wants to make instead of what the market wants.

Thats point, they dont pursuit anything, they just want to make great and beautiful Zelda game, they will choose art style that fits best for any Zelda game that is in development in that point.

And I already wrote you about market, they listening what their fans telling them they want, not market that doesn't love Zelda at all.



Miyamotoo said:
oniyide said:

 

false, the wii motion plus came out summer of 09 with Sports resort. dont know where the 2010 came from.  and 1/3rd is also false, that only accounts of the Wii SPORTS RESORT bundle sales. other games had bundles (that sold like crap) and Ninty started bundling it with the system shortly after, that winter. So its probably closer to half of Wii owners having motion plus. So thats stil an install base of nearly 50mil. more than N64 and GC. yet it still sold less than WW for GC and far less than OOT for N64. so attach rate really doesnt mean anything at the end of the day.

Motion Plus come at summer 09, but Wii Remote Plus and Wii bundles with Remote Plus come out at end of 2010. Wii Sports Resort sold 33m, thats 1/3 of all Wii owners, also not false.

We can say that nearly 50m owners could have Wii Remote Plus or Motion Plus, but thats at least 50m people that needed to buy Wii Remote Plus or Motion Plus if they wanted to play Skyward Sword, so definitely SS sales numbers would be higher if game doesn't required Wii Remote Plus or Motion Plus. Also Wii was very dead at end of 2011. when IS finally arrived.

Of Course that install base is not only factor if talk about sales, but definitely one factors.

 



 

so what? you needed a Gamecube to play Wind Waker and an N64 to play OOT. Its all just HW, hell if anything it should matter even less in SS case since its a add on/controller vs having to have a completly different system. And if one is a fan of Zelda would a ten dollar add on to a controller really deter one from getting the game? kind of doubt it.

I dont think install base is as big a factor as some make out. If people REALLY want a game they are going to get it no matter what.



oniyide said:
Miyamotoo said:

Motion Plus come at summer 09, but Wii Remote Plus and Wii bundles with Remote Plus come out at end of 2010. Wii Sports Resort sold 33m, thats 1/3 of all Wii owners, also not false.

We can say that nearly 50m owners could have Wii Remote Plus or Motion Plus, but thats at least 50m people that needed to buy Wii Remote Plus or Motion Plus if they wanted to play Skyward Sword, so definitely SS sales numbers would be higher if game doesn't required Wii Remote Plus or Motion Plus. Also Wii was very dead at end of 2011. when IS finally arrived.

Of Course that install base is not only factor if talk about sales, but definitely one factors.

 



 

so what? you needed a Gamecube to play Wind Waker and an N64 to play OOT. Its all just HW, hell if anything it should matter even less in SS case since its a add on/controller vs having to have a completly different system. And if one is a fan of Zelda would a ten dollar add on to a controller really deter one from getting the game? kind of doubt it.

I dont think install base is as big a factor as some make out. If people REALLY want a game they are going to get it no matter what.

Of Course you need GCSE to play WW, but if you want to play SS you need Wii and addon for controller or different type of controller, not exactly same thing. Motionplus was $20 not $10, and Remote Plus was $50, but I am pretty sure that almost every real Zelda fan regardless that, paid that extra cash in order to play Zelda, but there were also so many people who had Wii and they are not big Zelda fans but they wanted to play SS also, but they didn't wanted to give money for game and addon/controller that is required for that game.

Install base is definitely one of the biger factors when we talking about sales of software, that is a fact. Reality is that buyers of games are not only people who really want that some specific game, some people will buy game because commercial or hype about that game, some will buy game like present for someone else...and definitely lot a of those people didnt buy SS when they realised they need to pay extra cash if they want to use that game. So yes, definitely SS sales numbers would be higher if game doesn't required Wii Remote Plus or Motion Plus. Also Wii was very dead at end of 2011. when SS finally arrived.



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Miyamotoo said:
curl-6 said:

I am aware they tried it, I just don't think they made the right decision by not pursuing it. I think Aonuma lets his own graphical preferences override his business judgement. He makes the games he wants to make instead of what the market wants.

Thats point, they dont pursuit anything, they just want to make great and beautiful Zelda game, they will choose art style that fits best for any Zelda game that is in development in that point.

And I already wrote you about market, they listening what their fans telling them they want, not market that doesn't love Zelda at all.

Appealing only to the fans who will buy it anyway is foolish though, that only limits your potential audience. There are enough Zelda fans to support Wind Waker/Skyward Sword levels of sales. To reach Twilight Princess levels, you need to reach beyond just the established fanbase.



curl-6 said:
Miyamotoo said:

I alredy wrote that and again you already forget it..

Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing. 

They probably experimented with more realistic art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it.

Again you writing like art style pull success for OoT, MM and TP, and again totaly ignoring facts that I wrote to you (fact is that one of them is most critically acclaimed game of all time, and another was launch title on best selling Nintendo console ever, also fact is that MM with same art style is one of the worst selling 3D Zelda game and that WW sold better). And again, Zelda U isnt kiddy graphics, maybe we cans say that WW is kiddy graphics, but Zelda U is far more advanced and more appealing than WW.

Again you writing me things on that I already gave you answers, really why you are constantly doing that, can you pls answer me I really don't understand, you have some problem!?

Ask yourself this; if it were Sony's franchise, would they make it look like a cartoon? Of course not. And the sales show that Sony knows the games industry much, much better than Nintendo.

The success of the franchise is more important than your personal tastes.

You do realize most of Sony's games sell like shit compared to Nintendo's games right?

 





"The strong do what they can and the weak suffer what they must" - Thoukydides

curl-6 said:
Miyamotoo said:
curl-6 said:

I am aware they tried it, I just don't think they made the right decision by not pursuing it. I think Aonuma lets his own graphical preferences override his business judgement. He makes the games he wants to make instead of what the market wants.

Thats point, they dont pursuit anything, they just want to make great and beautiful Zelda game, they will choose art style that fits best for any Zelda game that is in development in that point.

And I already wrote you about market, they listening what their fans telling them they want, not market that doesn't love Zelda at all.

Appealing only to the fans who will buy it anyway is foolish though, that only limits your potential audience. There are enough Zelda fans to support Wind Waker/Skyward Sword levels of sales. To reach Twilight Princess levels, you need to reach beyond just the established fanbase.

No, foolish is to make something that people actually buy your product dont want, that would be really foolish. Also Zelda U art style is far more appealing than WW/SS and almost everybody like it, reception about art style and graphics Zelda U were great.

Again, didn't had that sales because of art style and more dark look.



Miyamotoo said:
curl-6 said:

Appealing only to the fans who will buy it anyway is foolish though, that only limits your potential audience. There are enough Zelda fans to support Wind Waker/Skyward Sword levels of sales. To reach Twilight Princess levels, you need to reach beyond just the established fanbase.

No, foolish is to make something that people actually buy your product dont want, that would be really foolish. Also Zelda U art style is far more appealing than WW/SS and almost everybody like it, reception about art style and graphics Zelda U were great.

Again, didn't had that sales because of art style and more dark look.

Hardcore fans will buy it regardless of its art style. But mainstream gamers prefer "serious" graphics to cartoon graphics, as you have already admitted and as the weekly sales charts prove. Appealing only to a fanbase that can support 4-5 million sales is foolish when you can reach wider and sell better.

Your problem is that you are only thinking of what you want, rather than  what the market wants, which is Nintendo's problem also.



curl-6 said:
Miyamotoo said:
curl-6 said:

Appealing only to the fans who will buy it anyway is foolish though, that only limits your potential audience. There are enough Zelda fans to support Wind Waker/Skyward Sword levels of sales. To reach Twilight Princess levels, you need to reach beyond just the established fanbase.

No, foolish is to make something that people actually buy your product dont want, that would be really foolish. Also Zelda U art style is far more appealing than WW/SS and almost everybody like it, reception about art style and graphics Zelda U were great.

Again, didn't had that sales because of art style and more dark look.

Hardcore fans will buy it regardless of its art style. But mainstream gamers prefer "serious" graphics to cartoon graphics, as you have already admitted and as the weekly sales charts prove. Appealing only to a fanbase that can support 4-5 million sales is foolish when you can reach wider and sell better.

Your problem is that you are only thinking of what you want, rather than  what the market wants, which is Nintendo's problem also.

 

Unfortunately, as long as Aonuma is in charge, the problem will exist. He knows about the art style, he changed TWW2 for Twilight Princess because people asked for that art style, he already knew at that time which one will sell better. Yet, even knowing all of this, he keeps obssesed with his cartoons Zeldas.



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