curl-6 said:
Miyamotoo said:
curl-6 said:
Miyamotoo said:
I alredy wrote that and again you already forget it..
Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing.
They probably experimented with more realistic art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it.
Again you writing like art style pull success for OoT, MM and TP, and again totaly ignoring facts that I wrote to you (fact is that one of them is most critically acclaimed game of all time, and another was launch title on best selling Nintendo console ever, also fact is that MM with same art style is one of the worst selling 3D Zelda game and that WW sold better). And again, Zelda U isnt kiddy graphics, maybe we cans say that WW is kiddy graphics, but Zelda U is far more advanced and more appealing than WW.
Again you writing me things on that I already gave you answers, really why you are constantly doing that, can you pls answer me I really don't understand, you have some problem!?
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Ask yourself this; if it were Sony's franchise, would they make it look like a cartoon? Of course not. And the sales show that Sony knows the games industry much, much better than Nintendo.
The success of the franchise is more important than your personal tastes.
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Well Sony and Nintendo are quite different, Sony always going for mainstream while Nintendo trying to do something different and unique. If we comparing Nintendo and Sony franchises ask yourself this, how many Sunny franchises are still relevant (or alive at all) from PS1 era, not many, how many Nintendo franchises are still relevant from N64 or before, basically almost every bigger Nintendo franchise is today still very revelent, great game and active beacuse of way Nintendo is hadling those franchises, same goes for Zelda franchise.
Agree, but that doesnt mean realistic graphics for Zelda.
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I never advocated realistic graphics for Zelda. Like I said, darker graphics don't have to be photoreal. In fact, I'd say photoreal would be a bad idea. I say make it look like a HD evolution of the Twilight Princess style.
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Again you doing that..
Nintendo said they were experimenting with various art styles when they were chosen art style for Zelda U, and they certainly chosen art style that looks and fits best for new Zelda and Wii U, they didnt said "realistic graphic is mainstream let's go for mainstream", no, they said lets find art style that looks and fits best for new Zelda, and thats a good thing not bad thing.
They probably experimented with more darker art style too, but didn't look good like Zelda U art style or Wii U hardware couldn't handle it.