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Forums - Nintendo - Xenoblade Chronicles X Tech Analysis (Digital Foundry)

JRPGfan said:
Yeah... Wii Us 1gb memory is probably holding things back abit.
This game would have looked alot differnt if it had had 8gb instead, like the PS4 does.

Obviously, especially the NPC draw distance.  But many aspects I think would look fairly similar because they are already prioritized here.  The LOD quality is pretty high, especially landscape stuff.  And while you could improve textures and meshes, the reality is that the third person perspective/camera means you won't notice except then the game forces you through circumstance or cutscene to see it.  The main exception being the biggest creatures.  It's really the mark of a Dev knowing how to play to the strengths of their approach.  



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spemanig said:
bigtakilla said:


Exactly, apples and oranges and not a very good comparison.


While I already addressed my mistake about MGSV, let's not pretend that MGSV's world isn't huge, because it is. Getting a map that big to run that well that constistantly is an absolute technical marvel, something absolutely unseen in any console game of that calibur before it. No one is saying it's the biggest open world game, but it is a big open world, and traversing in those areas absolutely is seamless.

It's big but not in comparison to the type of games you're comparing it to, Fallout 4, XCX, GTA and so on are all far bigger with much more going on in the map while being seamless that's why the comparison is off.

It's like saying Twilight Princess is big which it was for the time when compared to most games and ran well but it still was nowhere near the size of games like San Andreas.



Wyrdness said:
spemanig said:


While I already addressed my mistake about MGSV, let's not pretend that MGSV's world isn't huge, because it is. Getting a map that big to run that well that constistantly is an absolute technical marvel, something absolutely unseen in any console game of that calibur before it. No one is saying it's the biggest open world game, but it is a big open world, and traversing in those areas absolutely is seamless.

It's big but not in comparison to the type of games you're comparing it to, Fallout 4, XCX, GTA and so on are all far bigger with much more going on in the map while being seamless that's why the comparison is off.

True, and if someone wants to talk about what's ridiculous in 2015, the amount of load screens and how long it takes to get to the gameplay per chapter is downright pathetic in MGSV... If we never consider all the game does offer. 

It's sad how people only throw the flaws of the game up and never consider why the choice was made to have those flaws.



Pavolink said:
dahuman said:
pffft Wii U, just imagine how good this game would look on PC


NX will be more powerful than a $40,000 PC.

NX will be 19 times more powerful then PS4! )



JRPGfan said:
Yeah... Wii Us 1gb memory is probably holding things back abit.
This game would have looked alot differnt if it had had 8gb instead, like the PS4 does.

By that logic though, every PS4 game would look better on PC.

Games will always be limited by the hardware they are designed for, devs just have to make the best of what they have.



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JRPGfan said:
Glad its rock solid at 30.
Sad they had to use so many differnt ways to keep it there, with the graphics they have.
It talks to the shortcomeings of the Wii Us performance, if this game had been on a PS4, there wouldnt have been alot of those issues, and the game could most likely have looked alot better.

That said... Im getting this game :)
I loved the first one on the wii.


And on PC the game could look much better than on PS4. But let alone the "ifs". In fact the recent open world games on PS4 have trouble to even maintain constant 30 FPS and are bug ridden.

Xenoblade X got rid of some graphics effects to maintain a stable frame rate and is completely bug free, a novelty in recent open world games.

And it is this mix of stable frame rate, blend-in (instead of pop-in), vsync (instead of tearing or adaptive vsync) that makes X look so gorgeous and pleasant to the eye. Aside from the great artistic design.



"Oh but this game would look so awesome on Ps4"

Yeah, but it was made for WiiU. Get over it ;)



Wyrdness said:

It's big but not in comparison to the type of games you're comparing it to, Fallout 4, XCX, GTA and so on are all far bigger with much more going on in the map while being seamless that's why the comparison is off.

It's like saying Twilight Princess is big which it was for the time when compared to most games and ran well but it still was nowhere near the size of games like San Andreas.


It's more than big enough to be considered an open world game, so I was comparing it to all games that fit in that catagory. Like I said, it's size doesn't matter. It's an open world game and it runs better than all those other examples.

TP isn't an open world game, so it would not have been brought up.



I'm glad to see that XCX's perfomance is good enough! I would have prefered 60fps, but I know why that couldn't happen.



                
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AZWification said:

I'm glad to see that XCX's perfomance is good enough! I would have prefered 60fps, but I know why that couldn't happen.

for a RPG 60fps is wastefull.... the loss in Image quality to make that happend would be massive.

I rather they put out a decent looking title for the Wii U instead.

They had to make alot of sacrifices already to just hit stable 30fps..... if they had tried for 60fps, the game would now be getting critism for being ugly and looking last gen. As is it looks pretty for a Wii U title, which is much better than 60fps + ugly game.