curl-6 said:
High end realistic graphics are harder to make than cartoon graphics. |
Finding completely new, unique, great and beautiful art style and graphics for every new game is much harder than go every time for realistic graphics.
curl-6 said:
High end realistic graphics are harder to make than cartoon graphics. |
Finding completely new, unique, great and beautiful art style and graphics for every new game is much harder than go every time for realistic graphics.
curl-6 said:
High end realistic graphics are harder to make than cartoon graphics. |
Not really, modders often release better textures for games within weeks of a game's release and this is one person by themself a lot of the time.
I m pretty sure Nintendo is going to release the ZeldaU remake on the NX before the actual game releases on the Wii U
I really don't know if it's good or not for Nintendo to wait so long from a business aspect, but as a Zelda fan I don't mind. It's my favorite series and every game I've played was excellent in my opinion, as long as this level of quality continues I can wait.
How is this even remotely a problem?
Would people rather have Nintendo shit out a new Zelda every two years, just so they can get them at a rapid pace?
Or would they rather Nintendo take their time, and actually make high quality, polished experiences?
Me? I'd rather have the latter.
And no, it doesn't need to be cross-platform. I would gladly wait another 5 years to get ANOTHER great, mind-blowing Zelda experience on "NX". Great games are worth waiting for.


Miyamotoo said:
Finding completely new, unique, great and beautiful art style and graphics for every new game is much harder than go every time for realistic graphics. |
So you're saying this:

Is harder to make than this:

curl-6 said:
So you're saying this:
Is harder to make than this:
|
Read careful what I wrote.


| Miyamotoo said: Read careful what I wrote. |
Sorry, but if it takes EAD 5 years to make this:

And Naughty Dog 2 years to make this:

Then EAD are ridiculously inefficient.
curl-6 said:
And Naughty Dog 2 years to make this:
Then EAD are ridiculously inefficient. |
So you're saying that EAD was making just SS graphics for 5 years!? In that case we SS development would take 10 years. :)
Like I already wrote to you, completely new, unique, great and beautiful art style and graphics for every new game is just one of reasons why 3D Zelda and Uncharted are not on same level of development. In case of SS I am pretty sure that good part of development time went on integration of Motion Controls in game, or in other words, on new experience and mechanics.


Miyamotoo said:
So you're saying that EAD was making just SS graphics for 5 years!? In that case we SS development would take 10 years. :) Like I already wrote to you, completely new, unique, great and beautiful art style and graphics for every new game is just one of reasons why 3D Zelda and Uncharted are not on same level of development. In case of SS I am pretty sure that good part of development time went on integration of Motion Controls in game, or in other words, on new experience and mechanics. |
Zelda's art styles are not so demanding that they justify it taking over twice as long to make as a game with high end (for the time) realistic graphics, complex AI/animations/physics, online multiplayer, etc.
The art style is not an excuse; Killzone Shadowfall has a different art style to Killzone 3, but they were released just two years apart.