Pavolink said: How is the Zelda team not innefficient? If you are going to do an HD open world with a new artstyle the first decision that an efficient person would have done is to choose between one of those 2 elements if combining both is going to make the development process long and expensive. Nothing justifies 5 years development cycles, just like Skyward Sword proved us with its reason for the delay. |
What would ur ideal length between major 3D entries? 3 years sounds like a nice sweet spot to me.
When the herd loses its way, the shepard must kill the bull that leads them astray.