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Pavolink said:
How is the Zelda team not innefficient? If you are going to do an HD open world with a new artstyle the first decision that an efficient person would have done is to choose between one of those 2 elements if combining both is going to make the development process long and expensive.

Nothing justifies 5 years development cycles, just like Skyward Sword proved us with its reason for the delay.

 

What would ur ideal length between major 3D entries? 3 years sounds like a nice sweet spot to me.



When the herd loses its way, the shepard must kill the bull that leads them astray.