curl-6 said:
Miyamotoo said:
curl-6 said:
There is nothing uniquely demanding about developing cartoon action adventure games, or coming up with new art styles, or designing dungeons and bosses. (neither of which have really gotten drastically more complex since Ocarina of Time on the N64)
First HD game and open world are the only things you mentioned that are actually demanding, and even then we've seen other companies like Bethesda and Rockstar pull both off in 4 years.
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Like already wrote, all things comibined that I mentioned clearly justify 5 years of development.
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No, they don't. Other developers have proven you can make your first HD open world game in 4 years. For a competent and efficient developer, art style/etc would not add another whole year.
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First HD open world and art style, are only two thing that I mentioned, again from some reason you dont see all things that I wrote or you dont see want to them from some reason, you just keep mentione only some of them, but my point all those things combined clearly justify 5 years of development.
Again:
Finding completely new, unique, great and beautiful art style and graphics, and finding and implementing completely new mechanics and staffs, and developing very complex dungeons and epic bosses, all that for open world adventure game with NPCs that is developed by team which in same time working on other projects too, and we add to that Nintendo obsesion of releasing very polished games with no bugs or any problems, so all that together clearly justify 5 years of development. If we talking about Zelda U, will add to all that that is first HD, true open Zelda with bigest world by far than in any previous Zelda games.
Also Zelda series is unique and very different series than any other series on market, you can't say same for Uncharted, Killzone or even Skyrim, and that certanly also is afecting on devolpment of 3D Zelda games.
Summary:
-Finding completely new, unique, great and beautiful art style and graphics.
-Finding and implementing completely new mechanics and staffs.
-Developing very complex dungeons and epic bosses.
-All that for open world adventure game with NPC.
-First HD, true open Zelda with bigest world by far than in any previous Zelda games.
-Developed by team which in same time working on other projects too.
-Zelda series is unique and very different series than any other series on market and that certanly also is afecting on devolpment of 3D Zelda games.
-Nintendo obsesion of releasing very polished games with no bugs or any problems.
So this is very obvious, but again you dont want too see, for instance devolpment of Zelda U cant be compared with any other game on market, not even close. I just keep telling that all those things combine clearly justify 5 years of development, but you again just mention few of those things and you saying that does not justify.