sorry i got carried away
but black ops 3 did only 550 million so fallout still wins
sorry again for typing that
sorry i got carried away
but black ops 3 did only 550 million so fallout still wins
sorry again for typing that
20pdemau said: sorry i got carried away but black ops 3 did only 550 million so fallout still wins
sorry again for typing that |
Those 550 million from CoD were sold through, ie. actually sold.
Okay i accept defeat i wasnt aware that they were sold i thout it was sjhipped
sorry
Brian Horton said: We aren't scared [of Fallout 4] |
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank
20pdemau said: Okay i accept defeat i wasnt aware that they were sold i thout it was sjhipped
sorry |
Nothing to do about "defeat" buddy, just getting the correct info out there. Don't worry about it
bevochan said: I'm still boycotting Rise of Tomb Raider PS4. |
It's easy to boycott something that doesn't exist yet
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank
LipeJJ said:
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If SE was smart they would have put some performance criteria into their contract. During the period of full exclusivity (i.e. prior to PC release) the benchmark for sales must be X. If X is not achieved, to within say 95%, then the PS4 release can be opened up to any time SE can make it ready to release, rather than wait a full year.
The question is whether SE was smart. KNowing they are releasing on the weaker selling console with the smaller fanbase for the franchise is a substantial risk for SE, and they should have tried to cover that risk by getting some ball-breaker clauses for non-performance. I bet MS had some ball-breaker clauses, liek a minimum metacritic score. After all if you pay big $$ for a 3rd party exclusive you don't want a dud game. CD/SE delivered on the game quality MS needs to deliver on the sales. Of course if SE tried to invoke any ball-breaker clauses it would be lawyers at 10 paces, and MS would be claiming that SE's release date decision was mostly to blame. Then SE could counter that no date was a good date for RoTR, because late October was Halo 5, and then November was big game after big game. To be free and clear of other big game releases RoTR would have had to launch on BF week or in the first week of December. The game was probably not ready early Oct, but really early Oct was the best time for the game to release.
People might have apoint that morally SFV and ROTR are no different, though there are subtleties to the deals that make it arguable, and not many people say all moneyhatting is bad, so there is a spectrum of purely evil mopneyhatting through to completely beneficial moneyhatting. These two deals fall somewhere in the middle. But the big difference is that in the case of SFV the vast majority of interests in this game are like to benefit substantially. Sony benefits by having an exclusive fighter to somewhat counterbalance KI, Capcom benefits by receiving money and help with development, and being able to release the game earlier than they could have without the cash injection. The vast majority of the SFV fanbase benefits because PS4+PC fanbases>>>Xbox fanbase. And even a lot of the Xbox fanbase will have PCs capable of playing the game and hence they won't actually miss out. eSports benefits by having reasonable support going into the eSports / pro-gaming scene. Gamer-wise there are no losers with RoTR because it is coming to PS4, so that makes the RoTR deal better for all gamers. But as things have turne dout there are signficant risks to the longevity of the franchise which may materialise. And if the game underperforms as a result of this deal to the point where SE and CD walk away from the IP completely then the long term result is that all gamers lose. So if people are true fans of TR and not just bickering console warriors, they should be critical of this deal for potentially putting the IP at risk, and they should be hoping for good sales on PC and more importantly PS4.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
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bevochan said:
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Microsoft funding the games is mostly for marketing and promoting Xbox one console. If the game doesnt sell that well compare to Call of Duty or Fallout 4, it was still a good promotional deal to get the word out on the Xbox One. Microsoft more interest in selling consoles then selling Tomb raider games.
Sure if Square Enix sold 10 million copies they would be rolling in money but looking at past sales of the Tomb Raider franchise there limited appeal for the game. The game barely manage to sell 1 million on release week when it release on PS3/Xbox 360 with a install base of of over 100 million consoles combine. Even if this game was cross platform and wasn't going up against Fallout 4 or Uncharted 4 it would of barely sold over 1 million copies in the first week.
At the time this deal was agreed with Microsoft, Rise of Tomb raider was going up against Uncharted 4 another much more important IP with similar gameplay on PS4. Therefore, Square Enix agreed to Microsoft deal making this franchise more profitable with less sales for square enix. The fact that Uncharted 4 got delayed actually hurt potential sales of this game. Rise of tomb raider would of benefit of being compared to Uncharted 4 and increased interest on Xbox One.
The most important thing for a brand is to make a profit, in order to bank roll the next game. Rise of Tomb Raider will probably wind up selling close to a million copies this holiday season and they got some of Microsoft money to pay development costs. They have another big release window when they bring the game to PS4, they will go cross platform for next game when the install base will be much higher then it was for Rise of the Tomb Raider.