Azuren said: People who complain about paying for an online service confuse me. In order the run this service, people have to be paid to do so. And being a business model, it needs to be made profitable so enhancements can be made. It's business. The business aspect aside, you get free stuff. And discounts on stuff. And Share Play. If 13 cents a day is too much for you, then you should find a new, cheaper hobby. Like cloud watching. |
Because when the control of servers was the domain of the player, the experience was FAR better. When you could make your own servers, make them private (or set them to have X slots dedicated to friends/family and Y additional slots for people to come in), you didn't have the higher chance of running into DB's. Being your own server admin also affords you the ability to immediately kick cheaters/griefers etc... rather than waiting for some poor flunky bastard earning minimum wage to read a complaint, check the logs, and determine if it's ban worthy. You could also band together with friends/family and rent a server to host your game in perpetuity.
It's not so much paying for online, it's that the option of having client side server control is no longer there. We used to have 2 servers that ran CoD UO and CoD 2, one was rented out of Texas I believe, and the other was physically in the house. But the experience was far better because we could monitor it at all times, load whatever mods (if we desired mods), and so on.
You're right, it's absolutely profitable for MS/Sony, but at the detriment to the gamer's experience, in my opinion.