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Forums - Gaming - The Witcher 3 vs Fallout 4 - Gameplaywise

 

Which game has the better gameplay?

Fallout 4 67 29.39%
 
The Witcher 3 160 70.18%
 
Total:227

Cant remember there being any issue with the witcher 3 controls, but the game definitely had its flaws.

Watched some gameplay of fallout 4 and i can see why some would like it more than the Witcher 3.

Very different games though, with different themes. Personally id almost always prefer the witcher theme over fallout. Others will be different.



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Mummelmann said:
 


It's the same story with the TES games; the more RPG elements they remove, the more popular it gets. I can understand it from a business perspective but for RPG fans, it's not really fun when games get more and more shallow. Mass Effect is another prime example, and Dragon Age as well, Diablo 3 went down the same path and the community nose-dived after only a few months where D2 remained relevant for more than a decade online.
The massive budgets force developers to aim for the lowest (or at least lower) common denominator to gain more sales from the so called "broader audience", so this is a self-preptuating cycle that will probably get worse in the coming years.

The number of good, proper RPG releases is going down and down, which is a shame since modern gaming machines have the potential to house games with both good looks and depth. Writing has taken a backseat to production value.

Heck; Fallout 4 doesn't even have skills any longer, so every character can use every armor and weapon. Some say it's appealing because you avoid missing with your build, I say it takes a lot of the point away from RPG's as a genre; custom characters with varied skills, strengths and weaknesses are a part of essential ingredients that make the meal complete. I don't care how much you can morph your characters face, which you'll only see in the (poor) dialogue sequences anyway, this is not what RPG's should be about and it doesn't add any depth to the actual game, it's just more visual filler.
Your actual stats have little bearing on the gameplay in Fallout 4 (the SPECIAL stats) and might as well be removed as well.
Fallout 4 is basically a re-skinned Skyrim and it's painstakingly obvious that these series are being developed in tandem, this takes away from them both in the end and I would like it if they tried to make them more different instead of both aiming down the middle.

Don't get me wrong, there are still good RPG's being made, but the masters of old (looking at you, Bioware and Bethesda) have lost it recently. This is one of the main reasons I loved The Witcher 3 so much; it wasn't like every other RPG, and this is, ironically, the main arguments for why a lot of people didn't like it. Yes, you're forced to play as a character the author and developer made, but you flesh him out and TW3 actually has more customization than F4 due to the system itself actually having consequences that affect gameplay a great deal.
I would much rather play an RPG with template characters from the box that can be tailor-made than make my own L'Oreal model with the exact right beard stubble and perfect ear lobes that can do what all the other L'Oreal models can right from scratch.
The "moral" or "good/bad" system in Fallout 4 and similar titles is also laughable, same with Mass Effect, yet another point where The Witcher 3 destroys the competition.

I do like Fallout 4, as I liked New Vegas, but as an RPG, it had shed weight and depth in favor of, well, pretty much tinkering with gear (which isn't nearly as fantastic as it sounded at first), terrible base building and L'Oreal model creator 1.0. Throw in more superficial things, remove depth, that's how to make an RPG today, apparently.
Luckily, games like Pillars of Eternity and The Witcher 3 show that not only are there developers that are willing to go a different path; there is also a market for these games.

I did like TW3 yet I disagree with it being better than making your own character. I didn't like Geralt much at the beginning. I wanted to play in a much more peaceful negotiator style than the game allowed me to. The game forcing me to kill everyone in the inn at the start almost had me quit. Instead I started over, redesigned my character to be a ruthless bastard which fit the style the developers expected of me a lot better. Still there were many quests where it forced me to choose between A or B, yet what I wanted was C.

The moral decisions were dressed up better yet in the end it didn't make a lot of impact. I reloaded a few savegames to see what would happen with the alternative decision. Mostly smoke and mirrors. Plus the decisions leading up to which of the 3 endings you get were unnecessarily obtuse. Long before the end I lost interest in the main story, too dumbed down from TW2. The decisions in TW2 were much more interesting leading to real differences in how the game progressed. The dumbed down open world design took all replay value away for me, while I completed every story branch in TW2.

Fallout 4 gives me more options, not that I will replay that either. I did play through Dragon Age origins 4 times with different groups of characters. That game did a lot more right. (I haven't played inquisition yet) It's different when you control a party. Controlling only 1 person I project my own values into that person, which clash when the game forces me to do things I don't want to. TW3 was pretty bad with that by locking you inside invisible walls, closed doors, untouchable or infite respawning enemies until you obeyed.

I kept playing TW3 to explore the world, hoping to find another quest line as great as the bloody baron in the beginning. Unfortunately despite it telling a lot more good stories, it never reached that height again. It was fun, but I was glad when it was over. Too long, too scatterbrained, too much padding. I liked the structure of The witcher 2 a lot better. That doesn't make it a bad game, it's actually pretty great with 60 to 80 hours of entertainment with some of the best story telling in recent years. It's just that the disconnect between the story telling and gameplay never went away.



Mummelmann said:

Heck; Fallout 4 doesn't even have skills any longer, so every character can use every armor and weapon. Some say it's appealing because you avoid missing with your build, I say it takes a lot of the point away from RPG's as a genre; custom characters with varied skills, strengths and weaknesses are a part of essential ingredients that make the meal complete. I don't care how much you can morph your characters face, which you'll only see in the (poor) dialogue sequences anyway, this is not what RPG's should be about and it doesn't add any depth to the actual game, it's just more visual filler.
Your actual stats have little bearing on the gameplay in Fallout 4 (the SPECIAL stats) and might as well be removed as well.
Fallout 4 is basically a re-skinned Skyrim and it's painstakingly obvious that these series are being developed in tandem, this takes away from them both in the end and I would like it if they tried to make them more different instead of both aiming down the middle.

Yeah, lack of attributes/skills vs gameplay connection in FO4 is really annoying if you're RPG aficionado - I have character with STR 3, yet she can wield mini-gun not half an hour into the game in nothing but her underwear...that's just plain bad design, especailly after some guy just told me that I need that power armor (another early game offender, with that BoS guys bit later that are just fine with civilian in one!?) to rip it off the Vertibird. But honestly, there are even worse things (SPOILERS AHEAD):

In Forge quest, I finally get to their leader and he's mostly monologing to me and that kid Jake...considering I've decided to play the game without power armor, I need to figure out how to get him and his power armor in that small confined space. So, while he's yapping, I climb the stairs, throw around some frag and bottlecap mines around him and then I change to my CHR+2 dress (since my base CHR is 3) to convince Jake to see the light...and Forge leader and his gang are just standing there, oblivious and doing nothing to stop me.

So of course, Jake sees the light, shit hits the fans, those mines go off and I switch back to my combat armor and finish them off with laser rifle in straight up FPS shoot-out...that's about the point when I stopped expecting any properly done design in the game...I'm still playing it, it's still fun to find new places, but my expectations are now set really, really low...hopefully there will be another Obsidian Fallout to make things better again.



HoloDust said:
Mummelmann said:

Heck; Fallout 4 doesn't even have skills any longer, so every character can use every armor and weapon. Some say it's appealing because you avoid missing with your build, I say it takes a lot of the point away from RPG's as a genre; custom characters with varied skills, strengths and weaknesses are a part of essential ingredients that make the meal complete. I don't care how much you can morph your characters face, which you'll only see in the (poor) dialogue sequences anyway, this is not what RPG's should be about and it doesn't add any depth to the actual game, it's just more visual filler.
Your actual stats have little bearing on the gameplay in Fallout 4 (the SPECIAL stats) and might as well be removed as well.
Fallout 4 is basically a re-skinned Skyrim and it's painstakingly obvious that these series are being developed in tandem, this takes away from them both in the end and I would like it if they tried to make them more different instead of both aiming down the middle.

Yeah, lack of attributes/skills vs gameplay connection in FO4 is really annoying if you're RPG aficionado - I have character with STR 3, yet she can wield mini-gun not half an hour into the game in nothing but her underwear...that's just plain bad design, especailly after some guy just told me that I need that power armor (another early game offender, with that BoS guys bit later that are just fine with civilian in one!?) to rip it off the Vertibird. But honestly, there are even worse things (SPOILERS AHEAD):

In Forge quest, I finally get to their leader and he's mostly monologing to me and that kid Jake...considering I've decided to play the game without power armor, I need to figure out how to get him and his power armor in that small confined space. So, while he's yapping, I climb the stairs, throw around some frag and bottlecap mines around him and then I change to my CHR+2 dress (since my base CHR is 3) to convince Jake to see the light...and Forge leader and his gang are just standing there, oblivious and doing nothing to stop me.

So of course, Jake sees the light, shit hits the fans, those mines go off and I switch back to my combat armor and finish them off with laser rifle in straight up FPS shoot-out...that's about the point when I stopped expecting any properly done design in the game...I'm still playing it, it's still fun to find new places, but my expectations are now set really, really low...hopefully there will be another Obsidian Fallout to make things better again.


The settlement missions are all dull as hell; go to settlement and hear "Yeah, we got us some raider/ghoul problems around here, go to this location and clear them out" - clear them out - "Thanks a lot, goshdarnit, the Minute Men are all kindsa great!"

I have yet to find a single truly interesting sidequest and the only challenging enemy I found so far was a guy in power armor wielding a Fatman at close range. Deathclaws, even legendary ones, are a piece of cake with sneak and a .50 cal sniper rifle.

Yes, the game a lot of freedom, to go to gas stations and pick up ashtrays and toy cars, but the writing is bad and the quest design is worse than Skyrim. Free-roaming is just about the only thing left that feels kinda fun to do, but I'm already getting tired of that as well and only played about an hour or so today, with no desire to play more.
Design-wise, Fallout 4 isn't even in the same league as The Witcher 3, in my opinion. Its freedom is good but the game itself is really shallow on many accounts and combat is just too simple (playing on very hard doesn't change much, seems to spawn legendary enemies more often though).



Mummelmann said:


The settlement missions are all dull as hell; go to settlement and hear "Yeah, we got us some raider/ghoul problems around here, go to this location and clear them out" - clear them out - "Thanks a lot, goshdarnit, the Minute Men are all kindsa great!"

I have yet to find a single truly interesting sidequest and the only challenging enemy I found so far was a guy in power armor wielding a Fatman at close range. Deathclaws, even legendary ones, are a piece of cake with sneak and a .50 cal sniper rifle.

Yes, the game a lot of freedom, to go to gas stations and pick up ashtrays and toy cars, but the writing is bad and the quest design is worse than Skyrim. Free-roaming is just about the only thing left that feels kinda fun to do, but I'm already getting tired of that as well and only played about an hour or so today, with no desire to play more.
Design-wise, Fallout 4 isn't even in the same league as The Witcher 3, in my opinion. Its freedom is good but the game itself is really shallow on many accounts and combat is just too simple (playing on very hard doesn't change much, seems to spawn legendary enemies more often though).


I guess I'm having a different experience. Last night I was at the covenant, human error quest. Nothing like clearing ghouls. It started with being put through a turing test before I could enter, to meet a guy looking for someone that had gone missing around this suspicious community. TW3 was the one with go there and kill monster x quest design, and the easy combat. Most of my quests turned green and gray before I had a chance to get to them.

Before the covenent I helped a guy fix a pump in an abandoned quarry. Came back later and the whole thing was pumped out with a bunch of tough enemies hiding inside. Got chased for half a mile by a killer robot, using up 20 stimpaks to barely survive. Found a hidden entrance in an abandoned church to an underground base with interesting back story. The difference is I keep finding completely different things, while in TW3 it started to become variations on a theme a lot sooner. That said, I haven't even thought about going to Diamond City as the first quest suggested. I can't care less what happened to that baby I saw for a few minutes at the start of the game. TW3 forces you to follow the main story in the beginning so you at least have some investment in what's going on.

Maybe Fallout 4 gets boring and repetitive later, so did the TW3. For now it's still more fun than TW3 was. I kinda wish I had ignored the contracts and ? locations in TW3. Only doing the primary and secondary quests would have made it a lot more memorable, and a bit more challenging. Maybe it's the same in Fallout 4 as you seem to have hit a streak of simple clear missions. I never made it to those go help settlement x request, always get distracted on the way :)



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Mummelmann said:

[...]

the only challenging enemy I found so far was a guy in power armor wielding a Fatman at close range. Deathclaws, even legendary ones, are a piece of cake with sneak and a .50 cal sniper rifle.

[...]


You know you can raise the difficulty, right? If you kill legendary Alpha Deathclaws on highest difficulty with a .50 cal, then you sir, are a gaming god!

I'm playing on normal (Level 17 right now) and got my ass kicked yesterday by some fucking Stingwings! Seriously, five of them just raped me and every hit poisoned me, my life bar was depleting in just a few seconds. After a few tries I figured to just use a pumpgun in VATS and bang bang bang, all of them were gone! 

I don't know, I'm getting a good challenge out of Fallout 4. 



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Please ignore this double-post, something went wrong with the forum. Thank you!



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

Mummelmann said:


It's the same story with the TES games; the more RPG elements they remove, the more popular it gets. I can understand it from a business perspective but for RPG fans, it's not really fun when games get more and more shallow. Mass Effect is another prime example, and Dragon Age as well, Diablo 3 went down the same path and the community nose-dived after only a few months where D2 remained relevant for more than a decade online.
The massive budgets force developers to aim for the lowest (or at least lower) common denominator to gain more sales from the so called "broader audience", so this is a self-preptuating cycle that will probably get worse in the coming years.

The number of good, proper RPG releases is going down and down, which is a shame since modern gaming machines have the potential to house games with both good looks and depth. Writing has taken a backseat to production value.

Heck; Fallout 4 doesn't even have skills any longer, so every character can use every armor and weapon. Some say it's appealing because you avoid missing with your build, I say it takes a lot of the point away from RPG's as a genre; custom characters with varied skills, strengths and weaknesses are a part of essential ingredients that make the meal complete. I don't care how much you can morph your characters face, which you'll only see in the (poor) dialogue sequences anyway, this is not what RPG's should be about and it doesn't add any depth to the actual game, it's just more visual filler.
Your actual stats have little bearing on the gameplay in Fallout 4 (the SPECIAL stats) and might as well be removed as well.
Fallout 4 is basically a re-skinned Skyrim and it's painstakingly obvious that these series are being developed in tandem, this takes away from them both in the end and I would like it if they tried to make them more different instead of both aiming down the middle.

Don't get me wrong, there are still good RPG's being made, but the masters of old (looking at you, Bioware and Bethesda) have lost it recently. This is one of the main reasons I loved The Witcher 3 so much; it wasn't like every other RPG, and this is, ironically, the main arguments for why a lot of people didn't like it. Yes, you're forced to play as a character the author and developer made, but you flesh him out and TW3 actually has more customization than F4 due to the system itself actually having consequences that affect gameplay a great deal.
I would much rather play an RPG with template characters from the box that can be tailor-made than make my own L'Oreal model with the exact right beard stubble and perfect ear lobes that can do what all the other L'Oreal models can right from scratch.
The "moral" or "good/bad" system in Fallout 4 and similar titles is also laughable, same with Mass Effect, yet another point where The Witcher 3 destroys the competition.

I do like Fallout 4, as I liked New Vegas, but as an RPG, it had shed weight and depth in favor of, well, pretty much tinkering with gear (which isn't nearly as fantastic as it sounded at first), terrible base building and L'Oreal model creator 1.0. Throw in more superficial things, remove depth, that's how to make an RPG today, apparently.
Luckily, games like Pillars of Eternity and The Witcher 3 show that not only are there developers that are willing to go a different path; there is also a market for these games.

every post you make about The Witcher 3 makes me wish i didnt play it. just so i can experience it for the first time (well, again lol). 

 

@bolded: i dont know the moral or good/bad system in fallout 4 or how it plays. however, in The Witcher 3 there is no black and white. there is no Red = bad choice and Blue = Good choice like in infamous second son for example. The consequences of your actions are not clear at all, whats the "right" thing to do is based on your own personal morals and ethics. 

Personally i found that i barely trusted anyone while playing TW3. My lack of trust sometimes payed off, and sometimes bit me in the ass. it wasnt clear what was going to happen. For the most part, i was also "selfish" when it came to other characters, something that bit me in the ass when it cames to characters like dijkstra, who i lied to, and as a result refused to help me later in the game.  However, another time i was honest with a person in a side quest, and he used the honest info i gave him to screw me over. 

The game heavily played on blurring the lines of what is right and wrong, and one of the best moments of this, where i was stunned, and honestly put a lot of thought of what i had to do, what was the right thing to do, and what i should do, was one of the final, yet simple, choices of the game towards the end.

(obiously massive spoilers here, im not sure if this choice comes in all of the endings or not, so read at your own risk).

 

it was after defeating the wild hunt, and i am looking for the last chrone to kill her, i run into a wareworlf, where i am supposed to kill him. he knows why i am there, he knows its my job, he understands, but he says "is there no other way". the camera is shooting the game from the side, where both me and the warewolf are in the shot. with two options. "No" and "there is another way" (or something of that sort). i think i stayed atleast a minute or two just thinking about this. the warewolf isnt pure evil, but this is how he is, he cant change what he is, to him life is hard and he has to do what he has to do to survive. but i am a witcher, its my job to kill "monsters" that hurt humans. its my job, i get payed for it. to me, its a dilemma, what is right, and what was wrong?. in the end, i chose to stay true to my play style during the entire game, and i killed the warewolf. who, before we fought, told me to save some baby wolfs nearby, which made my decision even harder, but i went and did what he asked me, out of respect. to me, it was one of the most iconic, powerfull and meaningfull moments in my gaming life. and that truly is brillant and a testament to just how well made and powerfull the choice system is in TW3

 



Fei-Hung said:
I've not played Fallout 4, but boy was Witcher 3 good. The graphics, gameplay, sound when using headphones, story, main quests, side quests, Witcher quests and treasure quests are amazing.

Above all, Witcher 3 is pretty cheap now compared to Fallout 4, it comes with lots of free dlc and it comes with a CD soundtrack and map.

You owe it to yourself to get it.


Good advice, Witcher 3 now, cheap and with free extras is the right choice. In a few months Fallout 4 will be cheaper too, better debugged and in some time it will possibly come too in editions with some free extras.



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You can't go wrong with either The Witcher or Fallout 4, imo.