Mummelmann said:
It's the same story with the TES games; the more RPG elements they remove, the more popular it gets. I can understand it from a business perspective but for RPG fans, it's not really fun when games get more and more shallow. Mass Effect is another prime example, and Dragon Age as well, Diablo 3 went down the same path and the community nose-dived after only a few months where D2 remained relevant for more than a decade online. The massive budgets force developers to aim for the lowest (or at least lower) common denominator to gain more sales from the so called "broader audience", so this is a self-preptuating cycle that will probably get worse in the coming years.
The number of good, proper RPG releases is going down and down, which is a shame since modern gaming machines have the potential to house games with both good looks and depth. Writing has taken a backseat to production value.
Heck; Fallout 4 doesn't even have skills any longer, so every character can use every armor and weapon. Some say it's appealing because you avoid missing with your build, I say it takes a lot of the point away from RPG's as a genre; custom characters with varied skills, strengths and weaknesses are a part of essential ingredients that make the meal complete. I don't care how much you can morph your characters face, which you'll only see in the (poor) dialogue sequences anyway, this is not what RPG's should be about and it doesn't add any depth to the actual game, it's just more visual filler. Your actual stats have little bearing on the gameplay in Fallout 4 (the SPECIAL stats) and might as well be removed as well. Fallout 4 is basically a re-skinned Skyrim and it's painstakingly obvious that these series are being developed in tandem, this takes away from them both in the end and I would like it if they tried to make them more different instead of both aiming down the middle.
Don't get me wrong, there are still good RPG's being made, but the masters of old (looking at you, Bioware and Bethesda) have lost it recently. This is one of the main reasons I loved The Witcher 3 so much; it wasn't like every other RPG, and this is, ironically, the main arguments for why a lot of people didn't like it. Yes, you're forced to play as a character the author and developer made, but you flesh him out and TW3 actually has more customization than F4 due to the system itself actually having consequences that affect gameplay a great deal. I would much rather play an RPG with template characters from the box that can be tailor-made than make my own L'Oreal model with the exact right beard stubble and perfect ear lobes that can do what all the other L'Oreal models can right from scratch. The "moral" or "good/bad" system in Fallout 4 and similar titles is also laughable, same with Mass Effect, yet another point where The Witcher 3 destroys the competition.
I do like Fallout 4, as I liked New Vegas, but as an RPG, it had shed weight and depth in favor of, well, pretty much tinkering with gear (which isn't nearly as fantastic as it sounded at first), terrible base building and L'Oreal model creator 1.0. Throw in more superficial things, remove depth, that's how to make an RPG today, apparently. Luckily, games like Pillars of Eternity and The Witcher 3 show that not only are there developers that are willing to go a different path; there is also a market for these games.
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every post you make about The Witcher 3 makes me wish i didnt play it. just so i can experience it for the first time (well, again lol).
@bolded: i dont know the moral or good/bad system in fallout 4 or how it plays. however, in The Witcher 3 there is no black and white. there is no Red = bad choice and Blue = Good choice like in infamous second son for example. The consequences of your actions are not clear at all, whats the "right" thing to do is based on your own personal morals and ethics.
Personally i found that i barely trusted anyone while playing TW3. My lack of trust sometimes payed off, and sometimes bit me in the ass. it wasnt clear what was going to happen. For the most part, i was also "selfish" when it came to other characters, something that bit me in the ass when it cames to characters like dijkstra, who i lied to, and as a result refused to help me later in the game. However, another time i was honest with a person in a side quest, and he used the honest info i gave him to screw me over.
The game heavily played on blurring the lines of what is right and wrong, and one of the best moments of this, where i was stunned, and honestly put a lot of thought of what i had to do, what was the right thing to do, and what i should do, was one of the final, yet simple, choices of the game towards the end.
(obiously massive spoilers here, im not sure if this choice comes in all of the endings or not, so read at your own risk).
it was after defeating the wild hunt, and i am looking for the last chrone to kill her, i run into a wareworlf, where i am supposed to kill him. he knows why i am there, he knows its my job, he understands, but he says "is there no other way". the camera is shooting the game from the side, where both me and the warewolf are in the shot. with two options. "No" and "there is another way" (or something of that sort). i think i stayed atleast a minute or two just thinking about this. the warewolf isnt pure evil, but this is how he is, he cant change what he is, to him life is hard and he has to do what he has to do to survive. but i am a witcher, its my job to kill "monsters" that hurt humans. its my job, i get payed for it. to me, its a dilemma, what is right, and what was wrong?. in the end, i chose to stay true to my play style during the entire game, and i killed the warewolf. who, before we fought, told me to save some baby wolfs nearby, which made my decision even harder, but i went and did what he asked me, out of respect. to me, it was one of the most iconic, powerfull and meaningfull moments in my gaming life. and that truly is brillant and a testament to just how well made and powerfull the choice system is in TW3.