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Mummelmann said:


The settlement missions are all dull as hell; go to settlement and hear "Yeah, we got us some raider/ghoul problems around here, go to this location and clear them out" - clear them out - "Thanks a lot, goshdarnit, the Minute Men are all kindsa great!"

I have yet to find a single truly interesting sidequest and the only challenging enemy I found so far was a guy in power armor wielding a Fatman at close range. Deathclaws, even legendary ones, are a piece of cake with sneak and a .50 cal sniper rifle.

Yes, the game a lot of freedom, to go to gas stations and pick up ashtrays and toy cars, but the writing is bad and the quest design is worse than Skyrim. Free-roaming is just about the only thing left that feels kinda fun to do, but I'm already getting tired of that as well and only played about an hour or so today, with no desire to play more.
Design-wise, Fallout 4 isn't even in the same league as The Witcher 3, in my opinion. Its freedom is good but the game itself is really shallow on many accounts and combat is just too simple (playing on very hard doesn't change much, seems to spawn legendary enemies more often though).


I guess I'm having a different experience. Last night I was at the covenant, human error quest. Nothing like clearing ghouls. It started with being put through a turing test before I could enter, to meet a guy looking for someone that had gone missing around this suspicious community. TW3 was the one with go there and kill monster x quest design, and the easy combat. Most of my quests turned green and gray before I had a chance to get to them.

Before the covenent I helped a guy fix a pump in an abandoned quarry. Came back later and the whole thing was pumped out with a bunch of tough enemies hiding inside. Got chased for half a mile by a killer robot, using up 20 stimpaks to barely survive. Found a hidden entrance in an abandoned church to an underground base with interesting back story. The difference is I keep finding completely different things, while in TW3 it started to become variations on a theme a lot sooner. That said, I haven't even thought about going to Diamond City as the first quest suggested. I can't care less what happened to that baby I saw for a few minutes at the start of the game. TW3 forces you to follow the main story in the beginning so you at least have some investment in what's going on.

Maybe Fallout 4 gets boring and repetitive later, so did the TW3. For now it's still more fun than TW3 was. I kinda wish I had ignored the contracts and ? locations in TW3. Only doing the primary and secondary quests would have made it a lot more memorable, and a bit more challenging. Maybe it's the same in Fallout 4 as you seem to have hit a streak of simple clear missions. I never made it to those go help settlement x request, always get distracted on the way :)