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Forums - Gaming - 60Fps - is it really that important?

 

Is 60 fps just placebo?

Yes, you wont notice a big difference 98 28.32%
 
No!!!!!! 248 71.68%
 
Total:346

I played the entire Dreamcast,PS2,Xbox and Gamecube era without even knowing what frames per second was and actually enjoyed those games MORE than todays so for me? Absolutely not. I'd trade that era in for this era and it's 60fps obsession any day of the week.



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AlfredoTurkey said:
I'd trade that era in for this era and it's 60fps obsession any day of the week.

What 60fps obsession? The vast majority of games are still 30fps.

If anything, what we have today is a 30fps obsession. 



Shadow1980 said:

Apparently, 99.99% of 3D polygon-based games released between 1995 and 2005 were unplayable, because only a tiny number of them ran at 60 fps. Interestingly enough, at least a plurality of gamers seem to consider the PS2 their favorite console, despite a minuscule fraction of its games running at 60fps. Even last generation 60fps wasn't the norm. For some reason, in the past couple of years 60fps for console games became the Holy Grail of Gaming, that one goal that every game should strive, a goal more important than any other.


First off, that was an epic burn lol Second, I honestly don't think 60FPS is a legit argument these days. It's pretty much just something to argue over. It's the "bit wars" of today's generation. 



curl-6 said:
AlfredoTurkey said:
I'd trade that era in for this era and it's 60fps obsession any day of the week.

What 60fps obsession? The vast majority of games are still 30fps.

If anything, what we have today is a 30fps obsession. 


I meant message board obsession lol



MikeRox said:
naruball said:


Just watched it and though you're right, there is a noticeable difference, it by no means makes it a completely different game, hence why I still think that that statmement is complete BS. If DMC was an unplayable mess, then sure. But at 30fps it plays great. At 60fps it plays a little better. I gave the ps3 version a 9.5 and I'd give the remaster a 9.5 as well.


Which statement was bs? Do you mean the thread topic? Or something I said?

I think frame rate is very personal. To me, I find it much easier to get engrossed in 60fps games as I find the frame rate a bit jarring at 30fps. But I also understand that many other people don't really notice a difference unless they're looking for it. It also isn't a game destroyer as some make it out to be. Many of my favourite games of all time were 30fps. Doesn't stop me from forever wishing they were 60fps haha.

I'm now lucky enough to have a PC that can run most games at 60fps. So I'm actually playing through quite a lot of 7th gen software that was 30fps only on console and finding for me personally, it has a new lease of life. DMC is actually one of the games :) (hey, Capcom humble bundle is a far better price than the PS4/XB1 remaster eh!?)

Whoops. Sorry, I guess I should have been clearer. I meant the statement about the DMC remaster being a completely different game than the ps3/xb360 version. I mean I get that some notice the difference more than others, but come on!



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Shadow1980 said:

Yet I have to ask: "Why?" For many years gamers were fine playing games that ran at 30fps. The vast majority of games I've played over the past 20 years ran at 30fps (sometimes less for fifth-gen games). 

And for the longest time people watched VHS movies from taped TV broadcasts in a 4:3 cropped aspect ratio.  Trying watching a movie that way now.

60fps isn't about something looks, it's about how something feels.  You have considerably more input control at 60fps.



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Shadow1980 said:

Apparently, 99.99% of 3D polygon-based games released between 1995 and 2005 were unplayable, because only a tiny number of them ran at 60 fps. Interestingly enough, at least a plurality of gamers seem to consider the PS2 their favorite console, despite a minuscule fraction of its games running at 60fps. Even last generation 60fps wasn't the norm. For some reason, in the past couple of years 60fps for console games became the Holy Grail of Gaming, that one goal that every game should strive, a goal more important than any other.

Yet I have to ask: "Why?" For many years gamers were fine playing games that ran at 30fps. The vast majority of games I've played over the past 20 years ran at 30fps (sometimes less for fifth-gen games). I think the only fifth- or sixth-gen games I played that were 60fps were F-Zero X and Soul Calibur. Last generation the only 60fps games I played were Soul Calibur IV, Bayonetta, several COD games (COD2, COD4, & Black Ops), and several first-party Nintendo games. This generation, the only 60fps games I own are Battlefield 4, the MCC and Halo 5, and several Nintendo games. I've honestly noticed no real benefit going from 30fps to 60fps. All the Halo games ran perfectly fine and were perfectly playable at 30fps, and I don't feel like 60fps was any real improvement for the series; in fact, 343i's commitment to 60fps may have been a contributing factor to the loss of split-screen. Old sixth-gen games played perfectly fine at 30fps as well.

But I will say that, at least for certain kinds of games, I just don't care for 60fps. While it doesn't seem to bother me much with platformers, fighting games, and racing games, FPSs and third-person shooters/action games running at 60fps has always bugged me. When I played COD games on the 360 I always thought they felt unnaturally smooth. When I got TLoU: Remastered for the PS4, the 60fps mode likewise looked unnaturally smooth, so I had to switch the frame rate to 30fps. It took me weeks to adjust to 60fps Halo when I got the MCC, and even now after a year it just seems... odd much of the time.

EDIT: Y'know, I'd actually like for some kind of study to be done to see if gamers experience on average better overall performance in a game running at 60fps vs. a game running at 30fps. If there is no measurable difference, then the "60fps plays better" argument would seem to be largely illusory.


Funny you put this. It was actually the 6th generation consoles that made me care about 60fps. Plenty of Dreamcast games ran at 60fps. Same for PS2. It's actually become far less common since the 7th gen.

A big part of that is likely the shift of focus of gaming from arcade games.

Even most of the Dreamcast and PS2 launch titles were all 60fps. So I don't get where this myth that it's a recent thing comes from.



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Playing at 30fps isn't super bad, but I would prefer 60fps rather than having great visuals run at 30fps or less



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60 FPS is a must for shooters and racing games... Otherwise its not a deal breaker, but I feel that 60FPS is better than 1080p.



Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC

I do notice the increase in FPS passively in the 24-40 range. Anything above that, I only notice it if I acually play the game, so most comparison videos do little to nothing for me. Especially if the comparison runs at a stable 30FPS the differences are not really visually noticeable to me. I do 'feel' the difference while playing though.

Curiously a higher FPS count in movies and 60 FPS streams with real life footage have a tendency to make me nauseous. I don't get it in games, only video footage.

That being said, as long as the performance is at least a stable 30 FPS I'm not too bothered. Not every game needs 60 FPS imo, certain genres benefit from it immensely, others, not so much.