BraLoD said:
pokoko said:
Doesn't really sound like much of a double standard, though:
"Bethesda’s always gotten some leeway with its quality control, mostly due to huge expansive its games are, and Fallout 4 is certainly of a high enough quality overall to where I find myself more forgiving than I otherwise would be. It’s certainly nothing like Assassin’s Creed Unity, where the bugs were constant and often devastating, and the fact the experience is so damn good that I’m willing the fight through even the most persistent annoyance says something about how great Fallout 4 is in spite of itself." http://www.thejimquisition.com/2015/11/fallout-4-review-s-p-e-c-i-a-l/
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Read it again.
He goes as far as to say "the fact the experience is so damn good that I’m willing the fight through even the most persistent annoyance". He is saying he is willing to fight even the most persistent annoyance because he find the game great.
Double standards right there, issues should not be discounted just because this is a game he liked.
Critics are pointing the issues but yet not reflecting them on their scores, I can understand that, really, but that's not what a critic should be doing.
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Agreed although for a slightly different reason and not particularly with Fallout 4 since I haven't played it yet.
Going on a rant here: I usually trust the gist of a review average but there are certain games in certain genres that almost automatically get high or low scores just because of set expectations.
So many Western reviewers don't give this kind of leeway to JRPGs. Even I find high pitched characters annoying as hell, but that doesn't mean I'm going to just all of a sudden forget the rest of the game's story because of one or two annoying characters and say the whole game's story is going to be bad and not give it a chance. Maybe some of us are more willing to push through lacking story elements because the narrative is so damn good, interesting and enjoyable or because the game is just too fun not to play. How to balance now eh?
Also, I'm of the mind to think that if games continue to provide too similar an experience in a series, even if they're enjoyable, they should still get docked for that no matter what. You can cut and paste games like Fallout 3, Skyrim, SMB3, OoT, God of War, Halo and so on and more with a new coat of paint for eternity (even if with some new tricks, it's not good enough if the experience is too similar) and people will still enjoy them no matter what; but they still shouldn't be getting that high of praise regardless. The release window shouldn't matter either.
OR here's something interesting: what about a game that is flawed but enjoyable in a way that you can't find so easily, and pushes to try new things and break boundaries? Over time those games become far more exciting to play and sometimes overshadow the hype of GOTY games after those GOTY level games have long been past their prime.