| Cloudman said: Hmm, the PS4 version looks fine, but what's up with the XBO version? Why is that one having issues...? |
Perhaps because of the PS4's faster memory?
"It may only be momentary, but it sticks out like a sore thumb in direct comparison. The cause is also often very self-evident; even with an installation size of 28GB, assets are struggling to stream from Xbox One's HDD on cue. We see noticeable hitches when simply walking around the world - but also just before cut-scenes take place, or switching to a new gun via the d-pad."
"It's worth stressing this only affects a weapon's initial use on Xbox One, and not in every single case. And once loaded, hot-swapping between weapons from there onwards is as seamless as you'd expect."
http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-performance-analysis
The true problem is probably Fallout 4's out-dated game engine. This game started development on last gen hardware. It has many of the same bugs, though many of them were improved with Skyrim. I can only hope that they build/find a new engine for the next Elder Scrolls game, assuming it will be begin development with the PS4 and XO in mind from the start.












