teigaga said:
Candy Crush Made $1.4bn in revenue last year. |
The issue is games like Candy Crush, Angry Birds, Flappy Birds, Game of War, Clash of Clans, etc... is that they are outliers most of which are developed by companies explictily designed to home in on this one thing. This betrays the harsh reality of what the mobile market is. I touched a bit on this on my thread about price competition that nobody wanted to read. You have something like a million games on app store and play store combined give or take the hundreds of thousands of games shared between the two settling to an average price of $1-2.
That's a really terrible market. Typically, this wouldn't be an issue to a seasoned dev like Nintendo, if it wasn't their first real foray into mobile (not handheld) games. With regard to these extenuating factors I would argue that the results are entirely to predictable for mobile to be dependable at least for me anyway. Relying on Nintendo's pedigree is like banking on the success of the PS2 or the 360 in the U.S market.
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