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Forums - Sony - Mobile Gaming Didn't Kill The Vita -- Sony Did

Soundwave said:
Nem said:

Well, aside from the fact that you say uncharted golden abyss isnt a console quality title, i totally agree.

Sony is to blame. They stopped believing in the Vita after launch. Hardly gave it a chance.

Despite all that, i dont mind not having "AAA" titles on the Vita. Though i do think Sony shoud've kept supporting it with sequals to uncharted and the other Vita games whose tools were already developed and whose sequals would be cheaper to produce. There never was a new GoW for it aswell, a big staple of the PSP.

No, my only request and almost demand out of Sony, it to freaking localise everything that fans ask for. They asked for a list and they got it. Seriously, it will still make them a bit of change while keeping some consumer trust. They messed up big time with the Vita, but what i woud like to see is an atempt to make it up to us. Especially now that the PS4 isnt in any sort of risk.
Help namco bring Innocence R, god eater 2. Make sure SaGa doesn stay in japa only, pester Sega for PSNova, tri ace for eist archive, etc. We dont need triple A titles to enjoy the Vita. We need for the games that are made for Vita to come out here aswell.

What game was better for the PSP launch? That had a great launch in 2004 (sold actually better than the DS out of the gates). You wanna know why? No one had a freaking smartphone that could surf the internet, had a HD display, take/edit/post photos and video, had Facebook/Instagram/Twitter, could play games, play music, and do 50 other things in their pocket. 

In 2004/5, the extent of "entertainment" on a cell phone for most people was similar to this:

Maybe if you were real lucky your phone had some shitty version of one-handed Tetris on it. 

People forget now, but I remember even in 2004/5 when the first phones started to get a camera on them ... a crap 1.2 megapixel camera, how amazed people were at that idea. Or that pre-iPhone "iTunes" Motorola phone that could play like 15 songs, lol. People used to be amazed at that. 


I think no one is disputing the fact that casuals moved away, but the fact that Sony was incapable of tapping the gamer segment. The same segment that still buys 50m 3DS'.



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Nem said:
Soundwave said:

What game was better for the PSP launch? That had a great launch in 2004 (sold actually better than the DS out of the gates). You wanna know why? No one had a freaking smartphone that could surf the internet, had a HD display, take/edit/post photos and video, had Facebook/Instagram/Twitter, could play games, play music, and do 50 other things in their pocket. 

In 2004/5, the extent of "entertainment" on a cell phone for most people was similar to this:

Maybe if you were real lucky your phone had some shitty version of one-handed Tetris on it. 

People forget now, but I remember even in 2004/5 when the first phones started to get a camera on them ... a crap 1.2 megapixel camera, how amazed people were at that idea. Or that pre-iPhone "iTunes" Motorola phone that could play like 15 songs, lol. People used to be amazed at that. 


I think no one is disputing the fact that casuals moved away, but the fact that Sony was incapable of tapping the gamer segment. The same segment that still buys 50m 3DS'.


I don't think it's just "casuals" that moved away. 14-30 year old males aren't "casual" gamers, but they are likely to be caught dead before buying a Vita.

I'm in that age group, all my friends had either a DS or a PSP last gen. I'm talking a good 12-13 friends of mine. This gen, not a single one has either. 

Why bother? A smartphone does 50 things and still plays OK games on top of it, a Vita/3DS can't compete with that and no one wants to carry around a fat second device just to play "hardcore" game experiences on. Especially not in the age of skinny jeans. 

3DS was better insulated to still maintain some marketshare because they can appeal to the traditional kids handheld market, but even that is now under siege from budget tablets, but at least early on the 3DS weathered that OK because a smartphone is a contract device and that's out of range for many kids and at least for a couple of years, tablets were expensive luxury electronics items. And in Japan, a lot of people basically use the handheld as their main "console", so Nintendo benefitted from that. 

In other words, if smartphones were a tsunami, then Sony was the guy who got stuck outside with no shelter, Nintendo at least was inside a shack. I'd rather be the guy inside the shack when that storm hits. You don't want to be either of them, but Nintendo was in the better position to weather the storm (some what). 



Nem said:
Soundwave said:

What game was better for the PSP launch? That had a great launch in 2004 (sold actually better than the DS out of the gates). You wanna know why? No one had a freaking smartphone that could surf the internet, had a HD display, take/edit/post photos and video, had Facebook/Instagram/Twitter, could play games, play music, and do 50 other things in their pocket. 

In 2004/5, the extent of "entertainment" on a cell phone for most people was similar to this:

Maybe if you were real lucky your phone had some shitty version of one-handed Tetris on it. 

People forget now, but I remember even in 2004/5 when the first phones started to get a camera on them ... a crap 1.2 megapixel camera, how amazed people were at that idea. Or that pre-iPhone "iTunes" Motorola phone that could play like 15 songs, lol. People used to be amazed at that. 


I think no one is disputing the fact that casuals moved away, but the fact that Sony was incapable of tapping the gamer segment. The same segment that still buys 50m 3DS'.

Thought experiment with me for a moment.

Lets consider a reasonable scenario. The Vita selling in proportion to the PSP with the DS.

That is 155 million DS to 81 million PSP, or a total market size of 236 million HH. PSP sold about 52% of what the DS did.

3DS has sold 54 mill LTD to 12 mill Vita LTD, cordin 2 vgchartz. Vita sold about 22% less of what the 3DS did.

To stay in proportion it would have to sell about 28 million or more than double what it has now.

 

This of course, assumes that the market size is at least 82 million.

Is 28 million considered succesful?



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:

Is 28 million considered succesful?


By non Nintendo handheld standards yes. However by any company wanting to put out a handheld device. No.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Youre absolutely right it had potential but sony was in arrogance mode again



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pokoko said:
No.

The Vita had no chance in North America. Adults were not going to buy another mobile device and Sony has no IP that can attract kids, the primary market for handhelds in the west, over a Nintendo handheld.

Fix all that stuff on that list and the difference would have been minimal.

This article is a "head in the sand" piece over the impact smart-phones have made on the handheld market.

Do we have data on kids being the primary users of the 3DS in America? I feel like this is possibly a misconception. Kids would actually be the first to abandon the market for more accessible, free games on their phones.

Adult gamers are the same people who "hate" mobile games are the same people most likely to splash out on an untrendy, unecessary gaming device.



OP: You're right but both are clearly to blame, you cannot ignore the shrinking of the market. Even if Sony played their cards perfectly with Vita exclusive like Final Fantasy, GTA, God of War, Kingdom Hearts, GT, Elderscrolls etc the roof for the systems success would have been lowered significantly as handheld games are no longer much of a relevant platform for the casual uninformed gamer.

I think the 3DS is operating close to its potential, add an extra 10m if it had a more impressive launch year, Meanwhile I feel the PSVita fullest potential would have been around 40m in sales.

Part of the problem with sony is that their software has never really been responsible for shifting their systems, especially not on handhelds. All of the big third parties that helped make the PSP a success, abandoned the Vita before it was even out.



not really. what might be critizisable is... sony should've known how futile it is to throw a high price handheld on the market though there never was a big market for those - nintendo learned that lesson too - and never will be and of course mobile devices like smartphones and tablets which flooded the market.



Hunting Season is done...

ZhugeEX said:
Here is my take on this - http://gearnuke.com/playstation-vita-fail/


Nice article, I agree very much. Good points and well written too.



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twintail said:
Zoombael said:
not really. what might be critizisable is... sony should've known how futile it is to throw a high price handheld on the market though there never was a big market for those - nintendo learned that lesson too - and never will be and of course mobile devices like smartphones and tablets which flooded the market.


By the time that became apparent, it was definitely far too late for Sony to do anything about it.

People forget that the PSP was also $249 and went on to do 80 million. And that Sony priced the Vita exactly as Nintendo had the 3DS. Yes of course the added cost ofthe memory card was an issue but the original price of $249 did indeed seem viable at one stage.

Its just that it was too late when the Vita launched because it was around the time tablets/ phones were seeing quick advances in tech and price points. 

Vita's price point was never a problem, it was its perception that killed it. The 3G Vita was launched 2/22/2012 in the US for $299, and $99 for 32GB of memory for a total of $399.99. The iPhone 4S which launched in the US 10/14/2011 was $749.99 for a 32GB model. 

The 3G Vita was a very capable smartphone on day one, and had it took off as a gaming smartphone, it would have received the same level of support for apps that we see from Android and iOS today. Unfortunatly, like many Sony products, they failed to market it as the gamers smartphone, and the the 3G model sales under performed leading to the end of cellular enabled Vita's. 

This was a very decisive blow. Then when Sony launched the Vita 2000, and did not remedy the failure with a Phone and 4G LTE model, they effectively sealed the Vita's fate, and put themselves in to a tail spin at the tune of a 2 billion dollar loss in the mobile business. Sony basically killed their handheld business and their mobile business all by failing to deliver a PlayStation Phone. Now they are stuck with a Handheld that they don't support, and a Mobile line that has absolutly nothing that stands out against iphone or galaxey and they run on the ME TOO OS. 

Sony is basically in a hole that they can't get out of. They have a jet pack on that could propel them out and over any dager, but they refuse to use it. So yes, Sony killed the Vita, and they killed their mobile line as well. It is not to late to rebrand around PlayStation and make innovative unique devices that will steam massive market share back from apple and samsung, and bring handheld gaming to levels it has never seen. But, with every year they fiddle fart around with Me Too (android), and ignore their real mobile power house, the chances a return to some relevence in the mobile spaces get smaller and smaller.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

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10/03/2010 

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