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Forums - Nintendo - Does no real Mario, AC, Fzero, Metroid or DK this gen pretty much guarantee they are coming on NX?

Ok, regardless of whether you think it is a real 3D game or not, that isn't what the OP said. He said it wasn't a real game. It is most definitely a real game, and it is a major mainline franchise installment. It can be 2/2.5/3 or whatever other D people want to call it, but it is a mainline franchise game, and that isn't up for debate.



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Some should really get over SM64, it was an amazing game at it's time, but...

Mario 2D or 3D needs to be fast, 3DW is one of the best games of the gen and IMO it's a bit too slow to my liking, making another Mario 3D exploration slowfest like SM64 would be a mistake.


Want to explore in a 3D world? there's 100 multiplat games that do it great, but nobody does platforming like the Mario franchise.



Pavolink said:

Let's start:

Map is like SMB3. Diferent themed worlds. So first and important thing to mention because this is what people get as the first impression. 3D series have a hub world to explore and discover new worlds to explore.

Flagpoles are 2D elements. Flagpoles means you reach your destination. Stars belongs to 3D Marios. Stars means you completed your objective, like solving a puzzle.

Timer, another 2D element. You have to move fast to reach your destination (flagpoles). Timers don't go along 3D Series because you need a lot of time to explore. Meanwhile, in the 2D series is necessary to play with the feel of urgency.

8 direction movement, no "real 3D" move.

Green Stars, Coin Stars, Comet Stars, Dinasours Coins. Whatever you want to call, those belongs to the 2D series. Collectables hard to find/reach and more with timed levels. In the 3D series, the only thing you have to collect are Stars. Sunshine tried with the blue coins but at the end those were used to obtain even more Stars (Shine Sprites).

Levels. In the 2D series like in 3D Worlds the level is used only one time, you beat it, you progress. In the 3D series, you have different worlds to explore time and time again and do different objectives in the same location.

 

BTW, let's remember that SM3DWorld is the succesor of 3D Land, a game that was announced as an approach to reach the 2D series fan base with a "3D" installment.


Different game different approach, in 3DW the levels are the stars, rather then go into the same level over and over each concept has its own level, this stops things like in Galaxy were paths can't be accessed for no reason simply because you're not doing the right star or in other games were one level would only have 1 star because they couldn't do much with the design. Oh and Galaxy 2 used a similar map system so it's like SMB3 as well right? The map is also more like SMW in 3DW. You're arguing the game is like SMB3 but have failed to connect every element to SMB3 alone (that game didn't even use flagpoles funny enough) and instead matched the game right across the whole franchise like I've said.

So you admit other 3D games had collectibles as well but don't want to acknowledge it's not a 2D trait, moving goal posts, I'm gueesing Resident Evil and a number of other games weren't 3D because they didn't use full analogue controls for a long while right? I'm going to ignore you even suggested that as a valid point because of how hilariously bad that is.

Many levels in 3DW are nothing like what you'd get in 2D games either and are closer to what we got in the Galaxy games further highlighting the game is more a mix of everything in the franchise.



I am sure tehy will learn from WiiU mistakes and all games mentioned will come to NX as well as WiiU they are the main Nintendo IPs



Switch!!!

Wyrdness said:
Pavolink said:

Let's start:

Map is like SMB3. Diferent themed worlds. So first and important thing to mention because this is what people get as the first impression. 3D series have a hub world to explore and discover new worlds to explore.

Flagpoles are 2D elements. Flagpoles means you reach your destination. Stars belongs to 3D Marios. Stars means you completed your objective, like solving a puzzle.

Timer, another 2D element. You have to move fast to reach your destination (flagpoles). Timers don't go along 3D Series because you need a lot of time to explore. Meanwhile, in the 2D series is necessary to play with the feel of urgency.

8 direction movement, no "real 3D" move.

Green Stars, Coin Stars, Comet Stars, Dinasours Coins. Whatever you want to call, those belongs to the 2D series. Collectables hard to find/reach and more with timed levels. In the 3D series, the only thing you have to collect are Stars. Sunshine tried with the blue coins but at the end those were used to obtain even more Stars (Shine Sprites).

Levels. In the 2D series like in 3D Worlds the level is used only one time, you beat it, you progress. In the 3D series, you have different worlds to explore time and time again and do different objectives in the same location.

 

BTW, let's remember that SM3DWorld is the succesor of 3D Land, a game that was announced as an approach to reach the 2D series fan base with a "3D" installment.


Different game different approach, in 3DW the levels are the stars, rather then go into the same level over and over each concept has its own level, this stops things like in Galaxy were paths can't be accessed for no reason simply because you're not doing the right star or in other games were one level would only have 1 star because they couldn't do much with the design. Oh and Galaxy 2 used a similar map system so it's like SMB3 as well right? The map is also more like SMW in 3DW. You're arguing the game is like SMB3 but have failed to connect every element to SMB3 alone (that game didn't even use flagpoles funny enough) and instead matched the game right across the whole franchise like I've said.

So you admit other 3D games had collectibles as well but don't want to acknowledge it's not a 2D trait, moving goal posts, I'm gueesing Resident Evil and a number of other games weren't 3D because they didn't use full analogue controls for a long while right? I'm going to ignore you even suggested that as a valid point because of how hilariously bad that is.

Many levels in 3DW are nothing like what you'd get in 2D games either and are closer to what we got in the Galaxy games further highlighting the game is more a mix of everything in the franchise.

How do I have to explain. This is not a different approach. This is the same as a 2DMario. Honestly, have you played one? Because stars are not levels. Levels on a 2D Mario don't have an objective, it's just pure platforming and reaching the flagpole (or the cards in SMB3, does it matter for you to defend?). 3D worlds in 3D series have an objective to obtain the star with an adventure feeling.

And no, no no no. This map is not like SMW, again, have you played it? SMW overworld is a unique world with different secret paths that you discover in the levels. 3DWorld is the same as SMB3 because you have different themed worlds, hell, those are called Worlds! World 1 is grass land. World 1 overworld in 3DWorld is grass land. In SMW you have Donut Plains, Vanilla Dome, Forest of Illusion, areas of the same world.

And as I mentioned but you simple wanted to ignore, blue coins are collectables that you can use to get more stars, but can finish the game without those. Can you finish 3D World without a single green star?

And you don't have to ignore nothing. RE, in your comparision, started with those controls, 3D Mario series on the other hand started with a full 3D movement. This is a step back.

Finally, Galaxy 2 has elements of 2D Marios like the map and the focus on platforming rather than adventure. Miyamoto told us that since before release (part of why Galaxy 1 is better to me).



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Pavolink said:

How do I have to explain. This is not a different approach. This is the same as a 2DMario. Honestly, have you played one? Because stars are not levels. Levels on a 2D Mario don't have an objective, it's just pure platforming and reaching the flagpole (or the cards in SMB3, does it matter for you to defend?). 3D worlds in 3D series have an objective to obtain the star with an adventure feeling.

And no, no no no. This map is not like SMW, again, have you played it? SMW overworld is a unique world with different secret paths that you discover in the levels. 3DWorld is the same as SMB3 because you have different themed worlds, hell, those are called Worlds! World 1 is grass land. World 1 overworld in 3DWorld is grass land. In SMW you have Donut Plains, Vanilla Dome, Forest of Illusion, areas of the same world.

And as I mentioned but you simple wanted to ignore, blue coins are collectables that you can use to get more stars, but can finish the game without those. Can you finish 3D World without a single green star?

And you don't have to ignore nothing. RE, in your comparision, started with those controls, 3D Mario series on the other hand started with a full 3D movement. This is a step back.

Finally, Galaxy 2 has elements of 2D Marios like the map and the focus on platforming rather than adventure. Miyamoto told us that since before release (part of why Galaxy 1 is better to me).


I've played them all just fine, notice how you've changed your argument from SMB3 to 2D Mario now while mine remains the same, 3DW is a mix up of all the games in the franchise.

You and a group of others as I mentioned before only notice the 2D elements more because you're not accustomed to them in the 3D games, read what I posted properly, the levels in 3DW are essentially the stars in that rather then go into the same level again which then changes in design to match the mission you simply have a level dedicated to the task you complete, the collectibles you get unlock other levels much like the Red and Blue coins unlock more stars/shines. All the games are about pure platforming whether stars, flag poles or cards, it can be argued that the stars are collectibles, the objective in the games was always get through the levels you think a screen flashing up in front of you telling you what to do made things any different.

The map design is like SMW, it even has secret paths you discover in levels as well I'm beginning to question how much of 3DW you've played to post that, the worlds are themed like in SMB3 but the design is most certainly like SMW sorry not even up for debate on that one. Again I'm going to ignore the control argument because it's one of the silliest ever brought up sorry but that's the truth.

Galaxy 2 has elements of the 2D games in it yet you and the rest of your mob here don't don't throw the same silly 3D Mario stance at it, this comes down to what someone mentioned earlier in that Galaxy 1 and 2 would fall in the same boat as 3DW besign of very close designs to eachother only differences is the 3DW world has a different approach so those not keen on the latter will gladly use that stance only against the latter.



JRPGfan said:
Miyamotoo said:

Mario Galaxy games are very linear in comparison with Sunshine and Mario 64. Is that makes Mario Galaxy games less 3D Mario games!?


Miyamotoo

What Im saying is Im tried of 2D platformer like mario games. Donkey Kong Country does it better than mario now (2D platformer).

Nintendo need a "real" 3D mario game for their next console, or sales will probably suffer.

 

The last 3 main Mario games have all been 2D platformer like right?

New Super Mario Bros U

Super Mario 3D world

Super Mario Maker*

 

* because this is a builder type game, people will be playing it for ages, that means future mario games (next 2 main line games atleast) need less 2D platformer elements.

 

Its time for a real 3D one, like mario 64, or people will grow tired of mario.

Too many 2D platformer like mario games, released to close to one another = burn out.

But Mario 3D World is full 3D game not 2D game, same as Mario 64, Sunshine and Galaxy.



Edwardooo said:
marioboy2004 said:


Too bad the Mario 3d world is the lowest selling mainline mario game with only 3.5 million.  Even Mario sunshine sold over 6 million.  And yes sales matter because companys do look at sales.. thats why New super mario bros gets sequels all the time.


Actually, Mario 3D World sold 4.30 millions units.

http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html

It could eventually beat Sunshine if there is a bundle or a Nintendo Select on Wii U.

4.30m till 30. June, Mario 3D World showing great legs, it will probably pass Sunshine numbers even whitout bundle or a Nintendo Select.



Tropical Freeze isn't a true DK game? what is a real DK game then? rofl

Well, and since you mentioned Mario... I really tried to love Super Mario 3D World like everyone else did, but I just couldn't. I love every single Mario game since the NES era, but 3D World is just boring (imo). I'm not saying that it's a bad game, but 64, Galaxy and Sunshine are far superior



Wyrdness said:
Pavolink said:

How do I have to explain. This is not a different approach. This is the same as a 2DMario. Honestly, have you played one? Because stars are not levels. Levels on a 2D Mario don't have an objective, it's just pure platforming and reaching the flagpole (or the cards in SMB3, does it matter for you to defend?). 3D worlds in 3D series have an objective to obtain the star with an adventure feeling.

And no, no no no. This map is not like SMW, again, have you played it? SMW overworld is a unique world with different secret paths that you discover in the levels. 3DWorld is the same as SMB3 because you have different themed worlds, hell, those are called Worlds! World 1 is grass land. World 1 overworld in 3DWorld is grass land. In SMW you have Donut Plains, Vanilla Dome, Forest of Illusion, areas of the same world.

And as I mentioned but you simple wanted to ignore, blue coins are collectables that you can use to get more stars, but can finish the game without those. Can you finish 3D World without a single green star?

And you don't have to ignore nothing. RE, in your comparision, started with those controls, 3D Mario series on the other hand started with a full 3D movement. This is a step back.

Finally, Galaxy 2 has elements of 2D Marios like the map and the focus on platforming rather than adventure. Miyamoto told us that since before release (part of why Galaxy 1 is better to me).


I've played them all just fine, notice how you've changed your argument from SMB3 to 2D Mario now while mine remains the same, 3DW is a mix up of all the games in the franchise. 3DWorld = SMB3. I don't think how we are discussing this when it has the write in the wall. Next time we are going to discuss how NSMBWii worlds are totally different from the SMB3 design?


You and a group of others as I mentioned before only notice the 2D elements more because you're not accustomed to them in the 3D games, Again, no. Those elements of the 2D series (SMB3 because you are going to move again the goal post) are the main features of 3DWorld. Those elements are what define the game.


read what I posted properly, the levels in 3DW are essentially the stars in that rather then go into the same level again which then changes in design to match the mission you simply have a level dedicated to the task you complete, the collectibles you get unlock other levels much like the Red and Blue coins unlock more stars/shines. And those collectibles are about adventuring, exploring and platforming, the ones in 3DWorld not. But ok, count red and blue coins as 2D elements. Now, outside of those, there's no flagpoles, timers and linear overworld designs.

 

 All the games are about pure platforming whether stars, flag poles or cards, it can be argued that the stars are collectibles, the objective in the games was always get through the levels you think a screen flashing up in front of you telling you what to do made things any different. No, it isn't. You can explore in a 3D Mario and find secret stars or a star from another mission. In 3DWorld there's only one way to finish the level.

 

The map design is like SMW, it even has secret paths you discover in levels as well I'm beginning to question how much of 3DW you've played to post that, the worlds are themed like in SMB3 but the design is most certainly like SMW sorry not even up for debate on that one. The 3D World game I played is this:

 


 

The SMW overworld is this one:

They are not the same. 3DWorld is more like this:

 

Or this:


 

Again I'm going to ignore the control argument because it's one of the silliest ever brought up sorry but that's the truth. Step back.

Galaxy 2 has elements of the 2D games in it yet you and the rest of your mob here don't don't throw the same silly 3D Mario stance at it, this comes down to what someone mentioned earlier in that Galaxy 1 and 2 would fall in the same boat as 3DW besign of very close designs to eachother only differences is the 3DW world has a different approach so those not keen on the latter will gladly use that stance only against the latter. Galaxy 2 is almost as 3DWorld, and that's why it failed compared to Galaxy. Galaxy has 2D elements like the 2D platforming in some levels, but is not the main game. And Galaxy has some simple levels that even plays music from the 2D series, but is not all the game. It doesn't matter in the end as you have to explore the same world over and over and discover around the hubworld. You can't do that in 3D World.





Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile