Wyrdness said:
Pavolink said:
How do I have to explain. This is not a different approach. This is the same as a 2DMario. Honestly, have you played one? Because stars are not levels. Levels on a 2D Mario don't have an objective, it's just pure platforming and reaching the flagpole (or the cards in SMB3, does it matter for you to defend?). 3D worlds in 3D series have an objective to obtain the star with an adventure feeling.
And no, no no no. This map is not like SMW, again, have you played it? SMW overworld is a unique world with different secret paths that you discover in the levels. 3DWorld is the same as SMB3 because you have different themed worlds, hell, those are called Worlds! World 1 is grass land. World 1 overworld in 3DWorld is grass land. In SMW you have Donut Plains, Vanilla Dome, Forest of Illusion, areas of the same world.
And as I mentioned but you simple wanted to ignore, blue coins are collectables that you can use to get more stars, but can finish the game without those. Can you finish 3D World without a single green star?
And you don't have to ignore nothing. RE, in your comparision, started with those controls, 3D Mario series on the other hand started with a full 3D movement. This is a step back.
Finally, Galaxy 2 has elements of 2D Marios like the map and the focus on platforming rather than adventure. Miyamoto told us that since before release (part of why Galaxy 1 is better to me).
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I've played them all just fine, notice how you've changed your argument from SMB3 to 2D Mario now while mine remains the same, 3DW is a mix up of all the games in the franchise. 3DWorld = SMB3. I don't think how we are discussing this when it has the write in the wall. Next time we are going to discuss how NSMBWii worlds are totally different from the SMB3 design?
You and a group of others as I mentioned before only notice the 2D elements more because you're not accustomed to them in the 3D games, Again, no. Those elements of the 2D series (SMB3 because you are going to move again the goal post) are the main features of 3DWorld. Those elements are what define the game.
read what I posted properly, the levels in 3DW are essentially the stars in that rather then go into the same level again which then changes in design to match the mission you simply have a level dedicated to the task you complete, the collectibles you get unlock other levels much like the Red and Blue coins unlock more stars/shines. And those collectibles are about adventuring, exploring and platforming, the ones in 3DWorld not. But ok, count red and blue coins as 2D elements. Now, outside of those, there's no flagpoles, timers and linear overworld designs.
All the games are about pure platforming whether stars, flag poles or cards, it can be argued that the stars are collectibles, the objective in the games was always get through the levels you think a screen flashing up in front of you telling you what to do made things any different. No, it isn't. You can explore in a 3D Mario and find secret stars or a star from another mission. In 3DWorld there's only one way to finish the level.
The map design is like SMW, it even has secret paths you discover in levels as well I'm beginning to question how much of 3DW you've played to post that, the worlds are themed like in SMB3 but the design is most certainly like SMW sorry not even up for debate on that one. The 3D World game I played is this:


The SMW overworld is this one:

They are not the same. 3DWorld is more like this:

Or this:

Again I'm going to ignore the control argument because it's one of the silliest ever brought up sorry but that's the truth. Step back.
Galaxy 2 has elements of the 2D games in it yet you and the rest of your mob here don't don't throw the same silly 3D Mario stance at it, this comes down to what someone mentioned earlier in that Galaxy 1 and 2 would fall in the same boat as 3DW besign of very close designs to eachother only differences is the 3DW world has a different approach so those not keen on the latter will gladly use that stance only against the latter. Galaxy 2 is almost as 3DWorld, and that's why it failed compared to Galaxy. Galaxy has 2D elements like the 2D platforming in some levels, but is not the main game. And Galaxy has some simple levels that even plays music from the 2D series, but is not all the game. It doesn't matter in the end as you have to explore the same world over and over and discover around the hubworld. You can't do that in 3D World.
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