Wyrdness said:
So you admit other 3D games had collectibles as well but don't want to acknowledge it's not a 2D trait, moving goal posts, I'm gueesing Resident Evil and a number of other games weren't 3D because they didn't use full analogue controls for a long while right? I'm going to ignore you even suggested that as a valid point because of how hilariously bad that is. Many levels in 3DW are nothing like what you'd get in 2D games either and are closer to what we got in the Galaxy games further highlighting the game is more a mix of everything in the franchise. |
How do I have to explain. This is not a different approach. This is the same as a 2DMario. Honestly, have you played one? Because stars are not levels. Levels on a 2D Mario don't have an objective, it's just pure platforming and reaching the flagpole (or the cards in SMB3, does it matter for you to defend?). 3D worlds in 3D series have an objective to obtain the star with an adventure feeling.
And no, no no no. This map is not like SMW, again, have you played it? SMW overworld is a unique world with different secret paths that you discover in the levels. 3DWorld is the same as SMB3 because you have different themed worlds, hell, those are called Worlds! World 1 is grass land. World 1 overworld in 3DWorld is grass land. In SMW you have Donut Plains, Vanilla Dome, Forest of Illusion, areas of the same world.
And as I mentioned but you simple wanted to ignore, blue coins are collectables that you can use to get more stars, but can finish the game without those. Can you finish 3D World without a single green star?
And you don't have to ignore nothing. RE, in your comparision, started with those controls, 3D Mario series on the other hand started with a full 3D movement. This is a step back.
Finally, Galaxy 2 has elements of 2D Marios like the map and the focus on platforming rather than adventure. Miyamoto told us that since before release (part of why Galaxy 1 is better to me).
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