Wyrdness said:
You and a group of others as I mentioned before only notice the 2D elements more because you're not accustomed to them in the 3D games, Again, no. Those elements of the 2D series (SMB3 because you are going to move again the goal post) are the main features of 3DWorld. Those elements are what define the game. read what I posted properly, the levels in 3DW are essentially the stars in that rather then go into the same level again which then changes in design to match the mission you simply have a level dedicated to the task you complete, the collectibles you get unlock other levels much like the Red and Blue coins unlock more stars/shines. And those collectibles are about adventuring, exploring and platforming, the ones in 3DWorld not. But ok, count red and blue coins as 2D elements. Now, outside of those, there's no flagpoles, timers and linear overworld designs.
All the games are about pure platforming whether stars, flag poles or cards, it can be argued that the stars are collectibles, the objective in the games was always get through the levels you think a screen flashing up in front of you telling you what to do made things any different. No, it isn't. You can explore in a 3D Mario and find secret stars or a star from another mission. In 3DWorld there's only one way to finish the level.
The map design is like SMW, it even has secret paths you discover in levels as well I'm beginning to question how much of 3DW you've played to post that, the worlds are themed like in SMB3 but the design is most certainly like SMW sorry not even up for debate on that one. The 3D World game I played is this:
The SMW overworld is this one:
They are not the same. 3DWorld is more like this:
Or this:
Again I'm going to ignore the control argument because it's one of the silliest ever brought up sorry but that's the truth. Step back. Galaxy 2 has elements of the 2D games in it yet you and the rest of your mob here don't don't throw the same silly 3D Mario stance at it, this comes down to what someone mentioned earlier in that Galaxy 1 and 2 would fall in the same boat as 3DW besign of very close designs to eachother only differences is the 3DW world has a different approach so those not keen on the latter will gladly use that stance only against the latter. Galaxy 2 is almost as 3DWorld, and that's why it failed compared to Galaxy. Galaxy has 2D elements like the 2D platforming in some levels, but is not the main game. And Galaxy has some simple levels that even plays music from the 2D series, but is not all the game. It doesn't matter in the end as you have to explore the same world over and over and discover around the hubworld. You can't do that in 3D World. |
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