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Pavolink said:

Let's start:

Map is like SMB3. Diferent themed worlds. So first and important thing to mention because this is what people get as the first impression. 3D series have a hub world to explore and discover new worlds to explore.

Flagpoles are 2D elements. Flagpoles means you reach your destination. Stars belongs to 3D Marios. Stars means you completed your objective, like solving a puzzle.

Timer, another 2D element. You have to move fast to reach your destination (flagpoles). Timers don't go along 3D Series because you need a lot of time to explore. Meanwhile, in the 2D series is necessary to play with the feel of urgency.

8 direction movement, no "real 3D" move.

Green Stars, Coin Stars, Comet Stars, Dinasours Coins. Whatever you want to call, those belongs to the 2D series. Collectables hard to find/reach and more with timed levels. In the 3D series, the only thing you have to collect are Stars. Sunshine tried with the blue coins but at the end those were used to obtain even more Stars (Shine Sprites).

Levels. In the 2D series like in 3D Worlds the level is used only one time, you beat it, you progress. In the 3D series, you have different worlds to explore time and time again and do different objectives in the same location.

 

BTW, let's remember that SM3DWorld is the succesor of 3D Land, a game that was announced as an approach to reach the 2D series fan base with a "3D" installment.


Different game different approach, in 3DW the levels are the stars, rather then go into the same level over and over each concept has its own level, this stops things like in Galaxy were paths can't be accessed for no reason simply because you're not doing the right star or in other games were one level would only have 1 star because they couldn't do much with the design. Oh and Galaxy 2 used a similar map system so it's like SMB3 as well right? The map is also more like SMW in 3DW. You're arguing the game is like SMB3 but have failed to connect every element to SMB3 alone (that game didn't even use flagpoles funny enough) and instead matched the game right across the whole franchise like I've said.

So you admit other 3D games had collectibles as well but don't want to acknowledge it's not a 2D trait, moving goal posts, I'm gueesing Resident Evil and a number of other games weren't 3D because they didn't use full analogue controls for a long while right? I'm going to ignore you even suggested that as a valid point because of how hilariously bad that is.

Many levels in 3DW are nothing like what you'd get in 2D games either and are closer to what we got in the Galaxy games further highlighting the game is more a mix of everything in the franchise.