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Forums - Gaming Discussion - Phil Spencer hopes VR isn't the future of gaming.

Nem said:


The definitions are all similar. Who cares where its from. What matters is what they say. Wiki was just the easiest to copy paste.

Tell me, if this is VR, why isnt the game on your TV VR? The only difference is the proximity of the screen.

 

Okay like this:

 

TV:

Tv only occupies a tiny amount of what your eyes can see. You see the TV, and the rest of the world is still normal around you.

this means you dont get "confused" or "submersed" into believeing your really inside a video game. Why? because all you see of the game world is a small static window into it, hanging on a wall. The rest of your appartment doesnt look like inside the game.

You move your head..... guess what? tv doesnt care, the game world doesnt responde to your input, the camra angle stays the same ect.

 

VR-Headset:

You put on the headset. All around you, you see the gameworld (you cant see your appartment anymore).

Even if your aparment was just 4 walls and all the wall space was TV's, it would be smaller than what the VR headset shows you.

You move your head, and the virtual world, moves with you, like in real life when you move your head.

 

Do you understand the differnces now?

TV = tiny static window into a game, thats hanging on your wall in your apartment. Game doesnt react to your inputs (head movement).

VR = everything, everywhere you look, is from inside the game. Game reacts to your inputs (moveing head).

 



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JRPGfan said:
Nem said:
 


The definitions are all similar. Who cares where its from. What matters is what they say. Wiki was just the easiest to copy paste.

Tell me, if this is VR, why isnt the game on your TV VR? The only difference is the proximity of the screen.

 

Okay like this:

 

TV:

Tv only occupies a tiny amount of what your eyes can see. You see the TV, and the rest of the world is still normal around you.

this means you dont get "confused" or "submersed" into believeing your really inside a video game. Why? because all you see of the game world is a small static window into it, hanging on a wall. The rest of your appartment doesnt look like inside the game.

You move your head..... guess what? tv doesnt care, the game world doesnt responde to your input, the camra angle stays the same ect.

 

VR-Headset:

You put on the headset. All around you, you see the gameworld (you cant see your appartment anymore).

Even if your aparment was just 4 walls and all the wall space was TV's, it would be smaller than what the VR headset shows you.

You move your head, and the virtual world, moves with you, like in real life when you move your head.

 

Do you understand the differnces now?

TV = tiny static window into a game, thats hanging on your wall in your apartment. Game doesnt react to your inputs (head movement).

VR = everything, everywhere you look, is from inside the game. Game reacts to your inputs (moveing head).

 


very well put

it really boggles the mind why so many people seem to have a grievance against VR. gamers hoping VR fails are basically saying they don't want more immersion in games, why would you be a gamer in the first place?



Phil Spencer has a lot to say lately, hasn't he?

Anyway, I like VR. I don't care if it will be the next big thing or just a niche. Oh, and I also don't care what other people think about how I look when I have such a helmet on. I just want to have fun with it in my home, I don't plan on walking around with it on the streets.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

I hope VR fails because Sony is doing it.

They always put out tech, but don't back it up. I'm still bitter about my Clie PEG-UX50, I loved that bitch.







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pbroy said:
I hope VR fails because Sony is doing it.

They always put out tech, but don't back it up. I'm still bitter about my Clie PEG-UX50, I loved that bitch.


What? What about the success stories of UMDs, Memory Sticks, VITA cards, Betamax and Minidiscs? But yes, these are only storage solutions. Perhaps it will be supported like Move?



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Normchacho said:
jason1637 said:


Yes i actually have. CR doesnt seem like whats gaming is meant to be. I dont like what its trying to do.


What was your experience with it if you don't mind me asking?


I played 2 games on the oculus for about 40mins or so.



JRPGfan said:
Nem said:
Soundwave said:

Uh, pretty sure the popularly known definition of VR is basically a helmet you put over your head that transposes you into a different reality. That's a concept that's been around and hyped since the 1980s at least. 

I don't think anyone's dumb enough to be expecting the holodeck from Star Trek. 

The Playstation VR/Occulus Rift/etc. are basically the realization of ideas that even Sega and Nintendo were promising from the early 1990s. 


Whatever you want to call it.

There is no sensory experience in it, so i dont see it as anymore VR than a game in your TV. Just cause the screen is in my face it doesnt magically become someting else (this is more in response to other posters).

And yes, i dont think we are even close yet to real VR technology, and yes, Sega and Nintendo were already trying to dupe us back then.

^ just want to point out that this is plainly wrong.

 

There is sensory experiance/stimuli in it.

You "see" a virtual world when you put on the helmet, thats a visual stimulus. Turning your head inside this virtual world, works the same as in the real world.

You "hear" a virtual world, according to where you are in it, where you turn your head ect, the same as in the real world.

 

Sight and sound do count as sensory experiances.


I want to point out that that isnt true. You see virtual worlds on your TV. You can turn your 3DS to the sides in the gyro will move the camera. Why are those not VR and this is? Is VR moving your head to move the camera? Sounds incredibly cheap.

Your games have surround do they not? You hear distance in them aswell. Helmet is not necessary.

 

Can we not understand that this is no progress? There is nothing here that we havent gotten already. They just strap a screen to our head and call it VR. 

JRPGfan said:

Okay like this:

 

TV:

Tv only occupies a tiny amount of what your eyes can see. You see the TV, and the rest of the world is still normal around you.

this means you dont get "confused" or "submersed" into believeing your really inside a video game. Why? because all you see of the game world is a small static window into it, hanging on a wall. The rest of your appartment doesnt look like inside the game.

You move your head..... guess what? tv doesnt care, the game world doesnt responde to your input, the camra angle stays the same ect.

 

VR-Headset:

You put on the headset. All around you, you see the gameworld (you cant see your appartment anymore).

Even if your aparment was just 4 walls and all the wall space was TV's, it would be smaller than what the VR headset shows you.

You move

Is that how you play your games? You never move the camera? Its exactly the same, except instead of moving the camera with your head, you do it with the right analog stick. Try standing near the TV and move your head when you rotate the camera. Tadah! VR! Theres even curved screen TV's that simulate that vibe.

As i say, its a screen in your face with a gyro attached to it to track your head movement. Is it immersive? I'm sure it can be. Is it VR? I dont see how. You are still playing it the same way you play a game on your TV.



the-pi-guy said:
Nem said:

The definitions are all similar. Who cares where its from. What matters is what they say. Wiki was just the easiest to copy paste.

Tell me, if this is VR, why isnt the game on your TV VR? The only difference is the proximity of the screen.

TV doesn't not have the same technologies as the headsets.  Certainly doesn't evoke the same feelings.  

 

they are calling it VR, is because we are finally reaching a point where we can trick the brain into thinking that it's reality.  

 


I did think about it. I have said before that this can only make sense when coupled with the kinect, but then theres the problem of physical space traveling. Real VR needs to tap the brain signals to really happen. We are still away from that.

Now to the example of urgency, i see what you mean, but if you stand close to the TV screen the sense of falling will be higher aswell. Yeah, you are tricking your brain, but its still far from beeing a VR experience. Its albeit a very limited one. So limited that i dont see the point, especially when weighed against health and confort issues.

 

And since i would make a wall of text if i quoted everyone, Soundwave, the idea of VR is much older than the movie representations of the magic helmets that portal you to a different world (much less the bollocks Sega and Nintendo tried to feed us inspired on that, and now other companies aswell). The holo-deck idea itself was created in 1974 on the Star trek animation. I'm sure there may even be science fiction books with the idea maybe even earlier than that.



I agree with him, but he's saying it only because MS doesn't have its own VR system. He's just lucky to have actual things to back him up.



You can almost taste the salt coming out of phil spinny