JRPGfan said:
Okay like this:
TV: Tv only occupies a tiny amount of what your eyes can see. You see the TV, and the rest of the world is still normal around you. this means you dont get "confused" or "submersed" into believeing your really inside a video game. Why? because all you see of the game world is a small static window into it, hanging on a wall. The rest of your appartment doesnt look like inside the game. You move your head..... guess what? tv doesnt care, the game world doesnt responde to your input, the camra angle stays the same ect.
VR-Headset: You put on the headset. All around you, you see the gameworld (you cant see your appartment anymore). Even if your aparment was just 4 walls and all the wall space was TV's, it would be smaller than what the VR headset shows you. You move your head, and the virtual world, moves with you, like in real life when you move your head.
Do you understand the differnces now? TV = tiny static window into a game, thats hanging on your wall in your apartment. Game doesnt react to your inputs (head movement). VR = everything, everywhere you look, is from inside the game. Game reacts to your inputs (moveing head).
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very well put
it really boggles the mind why so many people seem to have a grievance against VR. gamers hoping VR fails are basically saying they don't want more immersion in games, why would you be a gamer in the first place?