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Forums - Gaming Discussion - Sega Almost Licensed The Technology That Went Into The Virtual Boy

Duh, of course you were right in turning it down!



                
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Ka-pi96 said:
JRPGfan said:
disolitude said:
Man I love Tom Kalinske. Such a cool cat.

Se lets recap:

1. Sega talked to SGI first and turned them down, hence they went to nintendo to make n64
2. Sega talked to Sony after they parted ways with nintendo and they agreed on a joint console idea, but Sega of Japan turned them down
3. Sega talked to 3DO for a console but turned them down
4. Sega talked to Virtual Boy people as well but turned them down also

Sega then released the mess that was the Saturn.

W
T
F
!


1) Thats unlucky. N64 turned out great for nintendo.

Yeah but largely because it had Mario, Zelda & Rare. So even if Sega had made an N64 like console unless Nintendo decided to release their games on it instead of having their own console it still would have been a failure and mostly forgotten about by now.

Not true at all. 

Sega was no slouch with game development. Sony didn't know jack shit about game development in 1995 and they won that gen by having a powerful easy to develop for console that attracted 3rd party development. They didn't have zelda and mario as well...

Sega was going to make a CD based system and with n64, they could have had a powerful and easy to develop system with a CD drive that would have attracted devs much more so than the Saturn. 

Most importantly, Sega of America would have never made the 32X if either Sony or SGI deal was accepted by Sega of Japan. It's only after SOJ turned everything down and said its Saturn on bust did Sega of America freak out and make the 32X to keep the Genesis alive for as long as possible. They knew Saturn was going to blow donkey penis. 



kljesta64 said:
dont worry VR will flop again sega so be careful

This, pretty much. 



Ka-pi96 said:
kljesta64 said:
JRPGfan said:


Virtual boy wasnt real VR.  <--- its Important people actuall realise this.

It was actually Steroscopic 3D (in red+blue) ment to simulate 3D effects.

its also important for people to realize that what we are getting now isnt REAL VR thats what ppl will say 50 years in the future.

Yeah, the current stuff isn't real VR either. Would be kinda cool if it was, but no strapping a tv to your head is not virtual reality no matter how many people claim it is.

Your fooling your eyes and brain's perception of where it is.

You move your head, the perceptions of the game world move accordingly.

 

Thats atleast "part" of the VR experiance.

Sure you dont "feel" when things poke you with a stick, ingame, you dont smell & taste food ingame.

 

But do you honestly want to play a game where those things happend? a cable strait into your brain? or a chip implant that fools your senses completly?

 

To me, fooling 1-2 of your senses (sight & ears) is enough to call it "Real" VR.

I dont need to experiance pain (feeling) or taste/smell in a game.



Johnw1104 said:
It's not really fair to blame the technology of "Massachusetts-based Reflection Technologies"... From what I understand it was far more impressive than what was offered in the Virtual Boy, but it proved enormously expensive so they had to strip it down to the red and black, not-actually-VR mess we know today.


I always liked the idea of the Virtual Boy to be honest, but it would have been interesting if they could have released it 4-5 years later with color 3D graphics (even just rudimentary N64 graphics). 



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Good thing they turned it down, their might have been a small chance that the Dreamcast wouldn't have made it into our homes.



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Ka-pi96 said:
JRPGfan said:
disolitude said:
Man I love Tom Kalinske. Such a cool cat.

Se lets recap:

1. Sega talked to SGI first and turned them down, hence they went to nintendo to make n64
2. Sega talked to Sony after they parted ways with nintendo and they agreed on a joint console idea, but Sega of Japan turned them down
3. Sega talked to 3DO for a console but turned them down
4. Sega talked to Virtual Boy people as well but turned them down also

Sega then released the mess that was the Saturn.

W
T
F
!


1) Thats unlucky. N64 turned out great for nintendo.

Yeah but largely because it had Mario, Zelda & Rare. So even if Sega had made an N64 like console unless Nintendo decided to release their games on it instead of having their own console it still would have been a failure and mostly forgotten about by now.

To add to that Rare also had a giant head start on the N64 because their previous experience with SGI machines.  They had 2 SGI workstations before but during the development of Donkey Kong Country they were allotted large sums of money to buy more Silicon Graphics workstations (SGI Indigo 2, Challenge L/XL) that they used for their advanced rendering techniques that required intensive processing power.  With the help of Nintendo they were also one of the first studio's in the UK and Europe to invest so heavily in the expensive SGI workstations.

Rareware's prowess and skill with with the SGI machines impressed Nintendo greatly and was probably one of the reasons Nintendo chose Silicon Graphics (SGI) to develop the graphics processor for the Ultra 64.  Development of Goldeneye started on Silicon Graphics Onyx machines before the N64 was finalized.  The infamous Final Fantasy VI 3D demo was also done on a  Silicon Graphics Onyx machine.



I dunno know if Sega had the N64/SGI chip and had CD technology, they would've had the best multiplats (Tomb Raider, Resident Evil, Madden NFL, etc.) that gen.

Nintendo got the right chipset, they just totally screwed up the format decision.



Sega also launched their console almost 2 years ahead of the N64 so you would have to consider if the SGI tech was mature back then and what would be the price of the console at the time.  Also did the they have much SGI experience with their internal teams?



foxtail said:

Sega also launched their console almost 2 years ahead of the N64 so you would have to consider if the SGI tech was mature back then and what would be the price of the console at the time.  Also did the they have much SGI experience with their internal teams?


The SGI chip was ready for 1995, Nintendo's development wasn't though.