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Forums - Sony - Andrew House: PlayStation VR “will be priced as a new gaming platform” + no comment on PS4 price cut for the West

I was expecting $250 as an accessory. If this prices more than $299, I don't think it'll sell well, and as soon as it receives a price cut due to poor sales then it's the end of Playstation VR, because everyone and their grandmother is going to just wait for it to hit clearance prices like they did for the Playstation TV.



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Ruler said:
Nautilus said:
Until it comes with the console, like the kinect (once) was, and it comes at a reasonable price, then the VR have a chance of taking off.With this price?Good luck


so the Kinect took off?

lol point taken



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That's way too expensive!
And of course he wouldn't talk about a price cut so early. People would stop buying the console now and just wait for the price cut.



    

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Ruler said:
Nautilus said:
Until it comes with the console, like the kinect (once) was, and it comes at a reasonable price, then the VR have a chance of taking off.With this price?Good luck


so the Kinect took off?

The Kinect took off on both the 360 and Xbox One.

It sold very well on the 360 and helped push a lot of consoles to casuals while the Move sold poorly despite having the better games.

It took off $100 on the Xbox One when they removed it.



Ugh...where are people coming up with these prices? He just said it would be priced as a new platform, he didn't say it would be priced like a PS4. He didn't even say it would be priced like a new console, this could literally mean anything between like $199 and $399.

I'm still expecting it to cost between $250-300 without the camera and $300-$350 with it.



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RPGFan1 said:
Ruler said:
Nautilus said:
Until it comes with the console, like the kinect (once) was, and it comes at a reasonable price, then the VR have a chance of taking off.With this price?Good luck


so the Kinect took off?

The Kinect took off on both the 360 and Xbox One.

It sold very well on the 360 and helped push a lot of consoles to casuals while the Move sold poorly despite having the better games.

It took off $100 on the Xbox One when they removed it.

They succeeded at the cost of millions of dollars spent on R&D and losing this console generation. But clearly Move was the failure of the two



If they're pricing it that high they better be ready for failure. Console gamers wouldn't spend the extra $100 to get a Kinect or the PS Eye, let alone $400 for a peripheral.

This gen IS starting to remind me of the fourth gen though. So many add-ons.



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kurasakiichimaru said:
Serious_frusting said:
Sony been smoking that good stuff again.

Noone is going to pay that much for an accessory. Take a look at sega.


It's not really an accessory tbh.

To the average consumer that will be the perception.  You have to have a PS4 in order to use it so how else will consumers view the device.  Sony can say its a new console/platform but the device is dependant on the PS4 just like any accessory.

If the device is north of 350, it will run up against the age old problem where people feel what they have is good enough.  I know I could aford the device but I am also more than happy to wait for a title I must play with it.  I have so many games coming between my X1 and PS4, that PSVR has to just blow me away.



This was always a luxury add-on. It's not expected to sell millions of units.



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Ruler said:
RPGFan1 said:
Ruler said:
Nautilus said:
Until it comes with the console, like the kinect (once) was, and it comes at a reasonable price, then the VR have a chance of taking off.With this price?Good luck


so the Kinect took off?

The Kinect took off on both the 360 and Xbox One.

It sold very well on the 360 and helped push a lot of consoles to casuals while the Move sold poorly despite having the better games.

It took off $100 on the Xbox One when they removed it.

They succeeded at the cost of millions of dollars spent on R&D and losing this console generation. But clearly Move was the failure of the two

You didn't reply to the joke :(.

I think the millions of units that the Kinect helped push 360s to casuals the first year or two of its release more than mode up for its R&D.  Even the millions of hardcore 360 owners who purchased it and a lot of the games that released for it thinking they might be quality content.  Chromehounds sequel for example, Crimson Dragon?  Those two certainly didn't have a million people interested, but the idea behind the Kinect and the possibility of quality games.

*edit*

After searching Google

"Kinect sales have reached 24 million units worldwide, Microsoft revealed last night during the All Things D: Dive Into Media event. This is 5 million more than the 19 million sold by May last year.Feb 12, 2013"

So in February 2013, Kinect is owned by more than one fourth of the 360 install base.  That's more than GTA5 did on both Xbox consoles.  Hardly a failure.  Bundling it for the Xbox One, that in itself was a failure, but the Kinect itself?  It's not.  It made them a lot of money between the hardcore that purchased it and the casuals it got to purchase 360s.