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Forums - Nintendo - Nintendo: Not a lot of exclusive indie games on Wii U because “we don’t throw around cash”

 

Is paying for indie games a waster of money?

Yes 90 27.11%
 
No 74 22.29%
 
Only for lame indie games... 134 40.36%
 
What good indie games? 16 4.82%
 
Minecraft was an indie game so... 18 5.42%
 
Total:332
AEGRO said:
Samus Aran said:
AEGRO said:
Goodnightmoon said:
Pavolink said:


The content on day 1 was never clear as they promised "updates" in the coming months. Nobody could have known how big or small was the game. The only fact is that all the content they promised was not free.

The content on day 1 was perfectly clear, they did a whole Nintendo Direct just for that, the upcoming content was an incognita but people trust them and they delviered big time, and you are comparing this with companies that make you pay for more content after selling you an incomplete game and hiding the lack of content until the release, where with Splatoon they were always honest and they completely delivered with the  content. this is not a money grab, this is a DESIGN choice, you can like it or not, but you can´t call that bad business, at all, they told you what you were buying, they promised you more for no extra money, and they delivered big time, THERE IS NO ROOM FOR ANY NITPICKING, and you still trying to find the evilness where there is nothing.

 

Not trying to interfere in your discussion but i think he is not talking about any evilness, just that is a stupid practice. Just like the 9 day unblock of content on Mario Maker.

CD Project made a great example with The Witcher 3.

Massive game with weekly new free content. Nobody complained about it because the game is so huge that you wouldnt miss a couple of new quests.

I heard that Splatton when launched was very plain.

Except it isn't. It has been proven to work really well as the game has great legs. The 9 day Mario thing is stupid, but you can just change the internal clock of the Wii U anyway.


How?

Like i said. I heard that Splatoon was very plain in the beggining, how is that good?

At the end of the day, when all the content is given to the owner eventually, that should be the game that they were supposed to bring since the beggining, paid or not.

Its mind boggling how some people defends Nintendo taking 9 days to give you the entire game that you are paying since day one, so you can "learn" how to play the game in those 9 days LOL

If that is not Nintendo underestimating our intelligence, i dont know what is...

Not really, most of the previews are already praying that as a smart move because there is so much content that it can be easily overwhelming for the player and to design levels is way more complex than it seems, so maybe some hardcore gamers would have no problem but this game is also targeted to casual players and kids and that´s another story, the also are teaching an entire comunity on how to do decent levels, so aftter 9 days experimenting with the tools, the chances of them doing better levels are high. You have paid for a game that works this way, Nintendo has already told you how it works, so you know what you are buying, if you don´t like it, you don´t buy it, don´t make it sound so entitled because they are selling you the product as it is. And by the way, I guess Animal Crossing is the worst game ever, as you can´t access to all the content sice day 1, because things evolve and change every day, so you need almost a full year to unlock everything, or maybe is just a design choice, one that makes the game be as brilliant as it is.



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Goodnightmoon said:
AEGRO said:


How?

Like i said. I heard that Splatoon was very plain in the beggining, how is that good?

At the end of the day, when all the content is given to the owner eventually, that should be the game that they were supposed to bring since the beggining, paid or not.

Its mind boggling how some people defends Nintendo taking 9 days to give you the entire game that you are paying since day one, so you can "learn" how to play the game in those 9 days LOL

If that is not Nintendo underestimating our intelligence, i dont know what is...

Not really, most of the previews are already praying that as a smart move because there is so much content that it can be easily overwhelming for the player and to design levels is way more complex than it seems, so maybe some hardcore gamers would have no problem but this game is also targeted to casual players and kids and that´s another story, the also are teaching an entire comunity on how to do decent levels, so aftter 9 days experimenting with the tools, the chances of them doing better levels are high. You have paid for a game that works this way, Nintendo has already told you how it works, so you know what you are buying, if you don´t like it, you don´t buy it, don´t make it sound so entitled because they are selling you the product as it is. And by the way, I guess Animal Crossing is the worst game ever, as you can´t access to all the content sice day 1, because things evolve and change every day, so you need almost a full year to unlock everything, or maybe is just a design choice, one that makes the game be as brilliant as it is.

 

I dont know about Animal Crossing, but here is an interest point of view related to this from a Pro Nintendo Web Site.

http://www.nintendoworldreport.com/editorial/40974/super-mario-makers-slow-unlocking-feels-more-frustrating-than-fun



AEGRO said:
Goodnightmoon said:
AEGRO said:


How?

Like i said. I heard that Splatoon was very plain in the beggining, how is that good?

At the end of the day, when all the content is given to the owner eventually, that should be the game that they were supposed to bring since the beggining, paid or not.

Its mind boggling how some people defends Nintendo taking 9 days to give you the entire game that you are paying since day one, so you can "learn" how to play the game in those 9 days LOL

If that is not Nintendo underestimating our intelligence, i dont know what is...

Not really, most of the previews are already praying that as a smart move because there is so much content that it can be easily overwhelming for the player and to design levels is way more complex than it seems, so maybe some hardcore gamers would have no problem but this game is also targeted to casual players and kids and that´s another story, the also are teaching an entire comunity on how to do decent levels, so aftter 9 days experimenting with the tools, the chances of them doing better levels are high. You have paid for a game that works this way, Nintendo has already told you how it works, so you know what you are buying, if you don´t like it, you don´t buy it, don´t make it sound so entitled because they are selling you the product as it is. And by the way, I guess Animal Crossing is the worst game ever, as you can´t access to all the content sice day 1, because things evolve and change every day, so you need almost a full year to unlock everything, or maybe is just a design choice, one that makes the game be as brilliant as it is.

 

I dont know about Animal Crossing, but here is an interest point of view related to this from a Pro Nintendo Web Site.

http://www.nintendoworldreport.com/editorial/40974/super-mario-makers-slow-unlocking-feels-more-frustrating-than-fun

Even when he is one of the reviews that don´t praise it, he still thinks is a good idea, he only complainst because 9 days seems too much. But this is a non-issue as if you feel very restricted you can change the clock on the WiiU and they didn´t do nothing to prevent you from doing that ( as they do in AC) because they know some people is gonna do that, but the most casual crowd is probably not, they are gonna learn instead.



Alby_da_Wolf said:
AZWification said:

How come Nintendo forgot to thank you for fixing that?!

They are avaricious and ungrateful, that's why!    

Those bastards! I've never liked them anyway.



                
       ---Member of the official Squeezol Fanclub---

Bofferbrauer said:
fireburn95 said:

Every product released is a risk that could end up with the developer sinking, doesn't make difference if it's exclusive, just means they get a nice 30,000 or so extra.

I've seen many unheard of indies getting timed exclusivity from Id@xbox.

How does failing on more platforms equal a lesser risk than failing on one?

The audience might just not be on that platform and thus could have sold more on other platform(s).

Also, 500 sales on one platform or on each of 4 platforms can make a big difference for a small developer.


If 500 sales on 1 platform was considered a failure, then wouldn't logic dictate that 2000 sales on 4 platforms would roughly be considered a failure too? Each console brings it's own and increases dev costs, probably exponentially.

Atleast a dev can fail on one platform and lose one quater of the money they would've lost if sales were equally bad on others.



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Samus Aran said:
fireburn95 said:
Samus Aran said:
fireburn95 said:
Indies need the funding more than effing Sega and Sonic. If anything, paying for Timed Exclusivity for Indie content is better for your consumers, and all consumers, because some indies can only come to console with the assistance of a publisher. When the likes of EA, UBI and ACTIV do not give the time of day to indies, I rely on Sony and MS to bring more independant games to all gamers. Nintendo, grow up or go home

Actually all they do is withold games for a large portion of gamers.

As for the funding, it's called kickstarter or Indiegogo.


Kickstarter should be what the name implies, a Kickstarter. Also note that many gaming Kickstarter are unsuccessful because of a lack of marketing. 

How do MS and sony withhold games when majority of them are timed? They appear where they can later, so it means more console games for console gamers. What you've said literally makes no sense at all

You know what else is unsuccesful? N++. Probably shouldn't have gone exclusive. ;)

There are quite a few exclusives that aren't timed like Flower, Journey, No Man's Sky (console exclusive), Ori (console exclusive) etc.

There are also many succesful kickstarters like Divinity: Original Sin (and its sequel), Shovel Knight, Pillars of Eternity, Yooka-Laylee, Bloodstained, Wasteland 2, etc.

Evidence to N++ being unsuccesfull? Considering it was sony pubfund funded, it was always going to go to PC as almost every other pubfund game has done so.

Now let's not mix this up. Sony worked with That Game Company to create 3 titles for them. They didn't merely see the titles and say "We want that, here's 500grand" Sony owns Flower and Journey because they essentially gave and treated TGC like their own studio for the contract duration.

No Mans Sky is a timed console exclusive as far as we know, as Sean has said plenty of times he would like to see it everywhere. Consider the budget for the scale of the game, it'd be huge. And then consider the sales he likely got with Joe Danger, modest, at best. Plus Hello Games was flooded 2 years ago destroying a bunch of their IT equipment. It's fortunate someone is helping them and allowing them to simultaneously release on PC.

Ori, same deal with Microsoft. Microsoft assisted in production. 

And finally, for every successfull kickstarter you listed, there's 50 unsuccessful ones. Only the ones that get attention on media outlets get funded. What if I pitched a game tomorrow. Chances are kotaku will not feature it unless I do something crazy and viral. I cannot rely on kickstarter and would end up needing a publisher, or a loan.



AEGRO said:
jonathanalis said:
indies are not system sellers.
so, no roblem.


And Wii U AAA games have proven to be system sellers or nah?

 

Sometimes i feel im in a Nintendo stocks page, where Nintendo finances are more important than games.

 

I couldnt care less if Sony loses money on a daily as long as they are feeding me games, like they always do.

but we have the (indie) games.

As long the games are there, no problem with losing exclusivity for me.



Paying Indies is bad, they don't bring a whole lot of new customers as the big AAA games. So I doesn't end up growing the base in the end.



Gotta figure out how to set these up lol.

ils411 said:

and yet, after the wall of text which is irrelevant to my question, you didn't answer it.

would you buy a console with a bunch of exclusive indies, or lets make it more tempting, a hundred exclusive indies vs a console with just halo 5?

yeah, no ones choosing that indie box over a console just with halo 5.

spin it all you want, indies mean shyet in the grand theme of things.

Yeah, I'm quoting myself...

Imma retract this and take it back..

was doin nothing last night and decided to pick up my 3ds which was gathering dust ever since i bought it a few months back. I browsed througth teh eshop, which is ugly and awful as sin imo and happened accross some indie games which i would definitly want to have. I counted about 8 games that seemed really cool.

Indies arent really system sellers but they would help sway a purchase for someone on the fence which now what i believe since if i didn't have a 3ds, those handfull of indie titles would sway me to get a 3ds along with bravery default.



Agree, I dont think it would be smart to invest money in Indie exclusives, much smarter is to invest money in project like Lego City Undercover or Bayonetta 2.