Bofferbrauer said:
The audience might just not be on that platform and thus could have sold more on other platform(s). Also, 500 sales on one platform or on each of 4 platforms can make a big difference for a small developer. |
If 500 sales on 1 platform was considered a failure, then wouldn't logic dictate that 2000 sales on 4 platforms would roughly be considered a failure too? Each console brings it's own and increases dev costs, probably exponentially.
Atleast a dev can fail on one platform and lose one quater of the money they would've lost if sales were equally bad on others.







