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Bofferbrauer said:
fireburn95 said:

Every product released is a risk that could end up with the developer sinking, doesn't make difference if it's exclusive, just means they get a nice 30,000 or so extra.

I've seen many unheard of indies getting timed exclusivity from Id@xbox.

How does failing on more platforms equal a lesser risk than failing on one?

The audience might just not be on that platform and thus could have sold more on other platform(s).

Also, 500 sales on one platform or on each of 4 platforms can make a big difference for a small developer.


If 500 sales on 1 platform was considered a failure, then wouldn't logic dictate that 2000 sales on 4 platforms would roughly be considered a failure too? Each console brings it's own and increases dev costs, probably exponentially.

Atleast a dev can fail on one platform and lose one quater of the money they would've lost if sales were equally bad on others.