By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Samus Aran said:
fireburn95 said:
Samus Aran said:
fireburn95 said:
Indies need the funding more than effing Sega and Sonic. If anything, paying for Timed Exclusivity for Indie content is better for your consumers, and all consumers, because some indies can only come to console with the assistance of a publisher. When the likes of EA, UBI and ACTIV do not give the time of day to indies, I rely on Sony and MS to bring more independant games to all gamers. Nintendo, grow up or go home

Actually all they do is withold games for a large portion of gamers.

As for the funding, it's called kickstarter or Indiegogo.


Kickstarter should be what the name implies, a Kickstarter. Also note that many gaming Kickstarter are unsuccessful because of a lack of marketing. 

How do MS and sony withhold games when majority of them are timed? They appear where they can later, so it means more console games for console gamers. What you've said literally makes no sense at all

You know what else is unsuccesful? N++. Probably shouldn't have gone exclusive. ;)

There are quite a few exclusives that aren't timed like Flower, Journey, No Man's Sky (console exclusive), Ori (console exclusive) etc.

There are also many succesful kickstarters like Divinity: Original Sin (and its sequel), Shovel Knight, Pillars of Eternity, Yooka-Laylee, Bloodstained, Wasteland 2, etc.

Evidence to N++ being unsuccesfull? Considering it was sony pubfund funded, it was always going to go to PC as almost every other pubfund game has done so.

Now let's not mix this up. Sony worked with That Game Company to create 3 titles for them. They didn't merely see the titles and say "We want that, here's 500grand" Sony owns Flower and Journey because they essentially gave and treated TGC like their own studio for the contract duration.

No Mans Sky is a timed console exclusive as far as we know, as Sean has said plenty of times he would like to see it everywhere. Consider the budget for the scale of the game, it'd be huge. And then consider the sales he likely got with Joe Danger, modest, at best. Plus Hello Games was flooded 2 years ago destroying a bunch of their IT equipment. It's fortunate someone is helping them and allowing them to simultaneously release on PC.

Ori, same deal with Microsoft. Microsoft assisted in production. 

And finally, for every successfull kickstarter you listed, there's 50 unsuccessful ones. Only the ones that get attention on media outlets get funded. What if I pitched a game tomorrow. Chances are kotaku will not feature it unless I do something crazy and viral. I cannot rely on kickstarter and would end up needing a publisher, or a loan.