Samus Aran said:
You know what else is unsuccesful? N++. Probably shouldn't have gone exclusive. ;) There are quite a few exclusives that aren't timed like Flower, Journey, No Man's Sky (console exclusive), Ori (console exclusive) etc. There are also many succesful kickstarters like Divinity: Original Sin (and its sequel), Shovel Knight, Pillars of Eternity, Yooka-Laylee, Bloodstained, Wasteland 2, etc. |
Evidence to N++ being unsuccesfull? Considering it was sony pubfund funded, it was always going to go to PC as almost every other pubfund game has done so.
Now let's not mix this up. Sony worked with That Game Company to create 3 titles for them. They didn't merely see the titles and say "We want that, here's 500grand" Sony owns Flower and Journey because they essentially gave and treated TGC like their own studio for the contract duration.
No Mans Sky is a timed console exclusive as far as we know, as Sean has said plenty of times he would like to see it everywhere. Consider the budget for the scale of the game, it'd be huge. And then consider the sales he likely got with Joe Danger, modest, at best. Plus Hello Games was flooded 2 years ago destroying a bunch of their IT equipment. It's fortunate someone is helping them and allowing them to simultaneously release on PC.
Ori, same deal with Microsoft. Microsoft assisted in production.
And finally, for every successfull kickstarter you listed, there's 50 unsuccessful ones. Only the ones that get attention on media outlets get funded. What if I pitched a game tomorrow. Chances are kotaku will not feature it unless I do something crazy and viral. I cannot rely on kickstarter and would end up needing a publisher, or a loan.







