fireburn95 said: What about titanfall weird 792p resolution? |
1080p, 900p, 720p, 792p is just a "synonym" for a certain resolution. Resolution is defined as the product of pixel lines and pixel columns.
E.g. 1920 x 1080 = 2.073.600 Pixels
For a given Format e.g. 16:9 the ratio between wide (vertical pixel columns) and height (horizontal pixels lines) should be constant over all resolutions.
Therefore:
1920 / 16 = 120
1080 / 9 = 120
Ergo 16:9 * 120 = 1920 : 1080
Same as for 792p (1408 x 792)
1408 / 16 = 88
792p / 9 = 88
16 : 9 * 88 = 1408 : 792 (which is “called” 792p)
Holding the constant 16:9 ratio makes it easier to resize the image (upscaling).
Means inserting 16 pixel columns to the wide should come together with inserting 9 pixel lines to the high.
By scaling from 792p to 1080p you should insert this 16 : 9 ratio (columns : lines) 32 times to get up scaled 1080p (120 - 88 = 32).
They could have done TF with 720p which is 1280 x 720. (16 : 9 * 80). But the upscaling from 720p to 1080p would contain more "artificial" pixels. So could result in a more blury image. As higher the native resolution is as sharper will be the image.
Perhaps 792p (native) was the max. possible resolution to get the game run at (nearly constant) 60 fps. So the chose it although it’s not such a common resolution, but it keeps the 19 : 6 ratio and it's higher than 720p, which results in a slightly better (sharper, less blur) image after upscaling to 1080p.