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Forums - Microsoft Discussion - The truth behind resolutiongate: the one and only reason for 900p

I've done some heavy research to dig out the reason for resolutiongate.

Shocking fact: it is not the hardware power but Microsofts complete turnaround two years ago!

And here's the mathematical and undeniable proof:

1080-180=900

Simple as that and math is always true.

Now, if you think that putting online DRM, madatory Kinect etc. back to Xbox One would result in a tecnhically superior console, situation at Microsoft seems to have been that desperate that no one remembers which direction they turned around. Turning around again the wrong way could possibly result in 720p!



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They could've made all games 1080p with an always online console and the cloud but people demanded the 180 so they had to go with 900p.



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What about titanfall weird 792p resolution?



Well, either it would have run in 872p on PS4 or somebody was reaaaally bad at math.



fireburn95 said:
What about titanfall weird 792p resolution?

Nothing weird at all. That is 1080-180-108 (a simple permutation of "180") so there you go!



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Amazing research captain carot. Here have a cookie .



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We need gaming awards, this would win 'most exciting research revelation'



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2 Sexualities: Straight and 'Political Agenda'

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The power of mathematical evidence. You just cannot deny it.



fireburn95 said:
What about titanfall weird 792p resolution?

1080p, 900p, 720p, 792p is just a "synonym" for a certain resolution. Resolution is defined as the product of pixel lines and pixel columns.

E.g. 1920 x 1080 = 2.073.600 Pixels

For a given Format e.g. 16:9 the ratio between wide (vertical pixel columns) and height (horizontal pixels lines) should be constant over all resolutions.

Therefore:

1920 / 16 = 120

1080 / 9 = 120

Ergo 16:9 * 120 = 1920 : 1080

Same as for 792p (1408 x 792)

1408 / 16 = 88

792p / 9 = 88

16 : 9 * 88 = 1408 : 792 (which is “called” 792p)

Holding the constant 16:9 ratio makes it easier to resize the image (upscaling).

Means inserting 16 pixel columns to the wide should come together with inserting 9 pixel lines to the high.

By scaling from 792p to 1080p you should insert this 16 : 9 ratio (columns : lines) 32 times to get up scaled 1080p (120 - 88 = 32).

They could have done TF with 720p which is 1280 x 720. (16 : 9 * 80). But the upscaling from 720p to 1080p would contain more "artificial" pixels. So could result in a more blury image. As higher the native resolution is as sharper will be the image.

Perhaps 792p (native) was the max. possible resolution to get the game run at (nearly constant) 60 fps. So the chose it although it’s not such a common resolution, but it keeps the 19 : 6 ratio and it's higher than 720p, which results in a slightly better (sharper, less blur) image after upscaling to 1080p.