spemanig said:
|
So 80-85 on every format is a bad meta now? Wow.
I'd say your opinion is out of line with general consensus on this one.
spemanig said:
|
So 80-85 on every format is a bad meta now? Wow.
I'd say your opinion is out of line with general consensus on this one.
MikeRox said:
I'd say your opinion is out of line with general consensus on this one. |
The question is whether he thinks it's a bad game or a bad Castlevania game. Because it wasn't exactly Castlevania. If it's the latter, in the same breath I can argue that neither was SotN, which is what most people who hate LoS consider the "true" Castlevania.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!
| MikeRox said: So 80-85 on every format is a bad meta now? Wow. I'd say your opinion is out of line with general consensus on this one. |
A mediocre game and a terrible Castlevania game. I don't care what the consensus is. Should have just been its own IP like it was supposed to be so it could have just faded away as the uninspired God of War clone it always was.
MikeRox said:
I'd say your opinion is out of line with general consensus on this one. |
Metacritic means jackshit. GTAIV has a metascore of 98 and we all know how most people fell about that game.
---Member of the official Squeezol Fanclub---
They greenlight shit like MP: FF, Triforce Heroes, AC: Amiibo Festival, but cancel this?
DivinePaladin said:
The question is whether he thinks it's a bad game or a bad Castlevania game. Because it wasn't exactly Castlevania. If it's the latter, in the same breath I can argue that neither was SotN, which is what most people who hate LoS consider the "true" Castlevania. |
Indeed, SotN was a Metroid knock off shoe-horned into the CastleVania asthetic. Didn't stop it being a fantastic game in it's own right. But from people expecting a tradition action platformer it was a huge shock.
Personally I really enjoyed Lords of Shadow. Most other people also enjoyed it. Guess it's just hipster to overly bash it to sound cool.
I'm not really sure what a "CastleVania" game actually is as a game type. I mean the second was completely different to the first one. Then we got a couple of straight forward action platformers. Then it started branching out with Rondo of Blood on PC Engine, but then Dracula X was a port of that to SNES that went back to the more traditional set up. Then it copied Metroid. Then it became more like God of War with RPG elements and Metroid exploration on the 6th generation titles. Then closer to God of War as a more action oriented game.
It's a pretty fluid "game" as far as mechanics go though, always has been.
The same people that made that boring 2D Castlevania LoS Mirror of Fate, no thanks, get them as far away from Metroid.

twintail said:
From their perspective they probably thought they had a better chance of getting the contract if they had more to show than just 'ideas' on paper. In fact this is exactly how Sly Cooper Thieves in Time came to fruition. Sony were not comissioning a new game until Sanzaru (at this point only had 3 games) made a working prototype and pitched it to Sony. And that is how they got the ok to make a brand new Sly Cooper game.
So no its not bad management... calling the devs out on this is really just you feeling its ok to stifle out creatitivity and options in the gaming industry. Whether the game wold be good or not is completetly beside the point too. They had an idea, worked on some assests and tried their luck. And good for them. I dont like the games this studio makes but at least they have desire to work on new games on various IPs. And besides, it sounds like they retooled the game into a new IP so technically not much is really lost except the Metroid angle they had on it. The core stuff they worked on is still usable. Bad management. Please... |
I know that some studios make prototypes or tech demos to prove they can do it. That's how Mercury Steam got to make Clive Baker's Jericho, because they made a tech demo that impressed Codemasters, who hired them to make the game.
That is not what makes all this Metroid project an example of bad management. It's because after a failed game, a game that failed because of the many internal problem within the studio, they decided to embark on what basically was a suicide project. Because, do you really, honestly, believe that Nintendo would put one of their most known IPs in the hands of a studio they never worked with?
Yeah, sure.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Lord of shadows developer? No, thanks. Good call, Nintendo.
| RolStoppable said: They must have been really desperate if they did that. Like, no third party publisher was going to fund another one of their projects. |
With Konami pretty set to exit console gaming, for these guys it's go big or go home.
Lords of Shadow 2's producer from Konami was infamously bad at managing MercurySteam -- but that game no doubt probably stained the studios reputation...
I predict NX launches in 2017 - not 2016