twintail said:
From their perspective they probably thought they had a better chance of getting the contract if they had more to show than just 'ideas' on paper. In fact this is exactly how Sly Cooper Thieves in Time came to fruition. Sony were not comissioning a new game until Sanzaru (at this point only had 3 games) made a working prototype and pitched it to Sony. And that is how they got the ok to make a brand new Sly Cooper game.
So no its not bad management... calling the devs out on this is really just you feeling its ok to stifle out creatitivity and options in the gaming industry. Whether the game wold be good or not is completetly beside the point too. They had an idea, worked on some assests and tried their luck. And good for them. I dont like the games this studio makes but at least they have desire to work on new games on various IPs. And besides, it sounds like they retooled the game into a new IP so technically not much is really lost except the Metroid angle they had on it. The core stuff they worked on is still usable. Bad management. Please... |
I know that some studios make prototypes or tech demos to prove they can do it. That's how Mercury Steam got to make Clive Baker's Jericho, because they made a tech demo that impressed Codemasters, who hired them to make the game.
That is not what makes all this Metroid project an example of bad management. It's because after a failed game, a game that failed because of the many internal problem within the studio, they decided to embark on what basically was a suicide project. Because, do you really, honestly, believe that Nintendo would put one of their most known IPs in the hands of a studio they never worked with?
Yeah, sure.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







