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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18

Still trying to find the balance between making something challenging that people can still beat.

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I really wish I could use checkpoints in SMM!



                
       ---Member of the official Squeezol Fanclub---

Super Wiggler Jump!

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New level: Cheese Land!

I've noticed that my levels are fairly easy in comparison to most others, but I don't think that's necessarily a bad thing. It's nice to have some variety in difficulty. 

Now I'm gonna try and beat some of your levels!



Official Tokyo Mirage Sessions #FE Thread

                                      

JWeinCom said:
SvennoJ said:
Uploaded my 3rd level, Rhythmic dash B833-0000-003B-0FCC
Inspired by the crazy musical levels of Rayman Legends, it only takes 30 seconds to beat, that's all the time you get. Keep your eyes on Mario and don't panic. Most of the time went into making it easier, ie taking any frustrating random elements out.

My clear rate of the levels posted here is terrible lol. I'll keep trying, at least you can add your own 'checkpoints' by downloading the levels.


Not too tough once you figure out the timing on the beginning.  How do you alter the timer?  Is that something you unlock later on?

What TruckOSaurus said, tap on the time once unlocked. You can set the auto scroll speed in that menu as well. The time changes in increments of 10 sec. I had to shorten the level a tiny bit so you can still make it when you're dragging against the edge, can't set it to 32 sec.



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AZWification said:

I really wish I could use checkpoints in SMM!

Same. It really would make the ambitions for longer levels sooooo much easier because you could ramp up the difficulty to offset the frustration.



 

Here lies the dearly departed Nintendomination Thread.

cycycychris said:
If any of you were thinking "gosh I wish Chris would make another playing with fire level" then your in luck. presenting number 2

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I think its a bit easier than the last one but I do think it's a lot more fun level. Give it a try and let me know what you think!


Liked it, felt like a Nintendo level. No trolling, not overdoing it with ideas and  no overly difficult parts.



I made a level with a lot of clouds.

Because I like clouds...

So if you like clouds too: 7C6F-0000-003D-DC54

Not very hard.



cycycychris said:
JWeinCom said:
Would very much appreciate it if people would check out some of my levels, and like them... if they like them of course. If you play one of my levels (like it or not) just uote me here or message me, and I'll return the favor.

Boing- As it sounds, a level based on springs. So far few people have been able to beat it, but I don't think it's that hard really. Just be patient. 345A-0000=0014=E80D

Escort Mission- My first attempt at a puzzly kind of level. Another one that a lot of people seem to be having problems with, but I don't think it's that hard. If something here seems impossible, there is another way to do it.

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High Hurdles- A basic and soewhat challenging series of jumps over spikes. I want to make it into something more elaborate once I have more options.

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1-4- Just an eage castle level I make messing around with the castle pack. Nothing special, but fun, I think.

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Nobody Will Ever Beat This Level-

A level my little brother made. Not meant to be fair in any way. It's a challenge for those who want it. He'd really be happy if he got some likes on it though, and I'd be pretty impressed if you could clear it.

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Wow just playe through all of these and you really did not go light on us. all damn challenging. But you do have some interesting concepts in your levels though. I just suck at them.


Lol.  I was trying to make levels that were slightly challenging, but based on my clear percentages, I failed at that.  I guess it feels easier when you're the one making it.  



JWeinCom said:


Lol.  I was trying to make levels that were slightly challenging, but based on my clear percentages, I failed at that.  I guess it feels easier when you're the one making it.  

I find all of my levels to be pretty damn easy.  Clear % though indicates that I am either really really good at Mario (I am not) or that I am only good because I know what is coming whereas the random person playing doesn't.