Still trying to find the balance between making something challenging that people can still beat.
ID- 3420-0000-003D-2491
Are you excited for the new update | |||
Yes | 16 | 88.89% | |
No | 2 | 11.11% | |
Total: | 18 |
Still trying to find the balance between making something challenging that people can still beat.
ID- 3420-0000-003D-2491
I really wish I could use checkpoints in SMM!
---Member of the official Squeezol Fanclub---
Super Wiggler Jump!
ID:67F3-0000-003A-AD8F
New level: Cheese Land!
I've noticed that my levels are fairly easy in comparison to most others, but I don't think that's necessarily a bad thing. It's nice to have some variety in difficulty.
Now I'm gonna try and beat some of your levels!
JWeinCom said:
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What TruckOSaurus said, tap on the time once unlocked. You can set the auto scroll speed in that menu as well. The time changes in increments of 10 sec. I had to shorten the level a tiny bit so you can still make it when you're dragging against the edge, can't set it to 32 sec.
AZWification said: I really wish I could use checkpoints in SMM! |
Same. It really would make the ambitions for longer levels sooooo much easier because you could ramp up the difficulty to offset the frustration.
cycycychris said: If any of you were thinking "gosh I wish Chris would make another playing with fire level" then your in luck. presenting number 2 0EE4-0000-003A-F58D I think its a bit easier than the last one but I do think it's a lot more fun level. Give it a try and let me know what you think! |
Liked it, felt like a Nintendo level. No trolling, not overdoing it with ideas and no overly difficult parts.
I made a level with a lot of clouds.
Because I like clouds...
So if you like clouds too: 7C6F-0000-003D-DC54
Not very hard.
cycycychris said:
Wow just playe through all of these and you really did not go light on us. all damn challenging. But you do have some interesting concepts in your levels though. I just suck at them. |
Lol. I was trying to make levels that were slightly challenging, but based on my clear percentages, I failed at that. I guess it feels easier when you're the one making it.
JWeinCom said:
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I find all of my levels to be pretty damn easy. Clear % though indicates that I am either really really good at Mario (I am not) or that I am only good because I know what is coming whereas the random person playing doesn't.