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Forums - Microsoft - Kotaku: Unfortunately, Quantum Break looks a bit rubbish

Goatseye said:
Normchacho said:


1. What does it being 2D or 3D have to do with being a platformer where you control time?

2. How is he trolling? If you want the full experience from Quantum Break, you have to watch 20+ minutes of live action cut scenes periodically throughout the game. I'd also like you to point out exactley what part of the game he's misinformed about, if you wouldn't mind.

He seems to think that the tv aspect of the game appears to be more shoehorned in rather than a cohesive part of the experience. That issue is of course in addition to his issues with gameplay that he (and others) think looks a bit dull.


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.


Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.

 

You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.

In those games, the player still has something to physically do. But in QB, you have to just sit and watch.

 

Oh, and yes, some people do take issue with long cut scenes no matter what game it is.



Bet with Adamblaziken:

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Madword said:
Goatseye said:


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.

I have to admit the gameplay demo they showed at Gamescom didnt look that exciting... freeze, move, shoot, freeze, climb vehicle cutscene.... But then again the demo they showed of TR wasnt particularly good, the demo they showed a few days ago was much better. Sometimes they show something that might not do it justice, but hopefully the game has more than just the freeze/move/kill mechanic or it will get boring quick.

I think the problem with the cutscenes is *you have to watch them* (otherwise whats the point) and in some cases they are 20 mins long.... unless you are really connected to the characters with good writing (which has also been a complaint) that 20 mins may be a problem. Personally I hated Metal Gear Solid 4 because the cutscenes went on and on, others loved it.

I wont judge the game until i see more of it, I love remedy and hope this is a scene that wasnt that interesting as part of the story....but the site is allowed to have a differing opinion, it's fine, if you buy the game and love it, who cares. I realised that reviews are pointless (Dead Island, Mafia 2) which were derided by the press but were awesome. That doesnt mean their opinion is invalid as sometimes they are also right.

I understand you and I'm expressing my opinion on his piece. There's nothing more to it buddy.



Normchacho said:
Goatseye said:


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.


Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.

 

You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.

In those games, the player still has something to physically do. But in QB, you have to just sit and watch.

 

Oh, and yes, some people do take issue with long cut scenes no matter what game it is.

The question you should be asking is, why did he say "another platformer where you control time". How does that relate to his view of QB. That right there is the central point of his article. Is there really a platformer that you control time powers like Quantum Break?

Give me an example of a game that does that. What do the players physically do? Take a sh*t break?

A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay.



Goatseye said:
Madword said:
Goatseye said:


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.

I have to admit the gameplay demo they showed at Gamescom didnt look that exciting... freeze, move, shoot, freeze, climb vehicle cutscene.... But then again the demo they showed of TR wasnt particularly good, the demo they showed a few days ago was much better. Sometimes they show something that might not do it justice, but hopefully the game has more than just the freeze/move/kill mechanic or it will get boring quick.

I think the problem with the cutscenes is *you have to watch them* (otherwise whats the point) and in some cases they are 20 mins long.... unless you are really connected to the characters with good writing (which has also been a complaint) that 20 mins may be a problem. Personally I hated Metal Gear Solid 4 because the cutscenes went on and on, others loved it.

I wont judge the game until i see more of it, I love remedy and hope this is a scene that wasnt that interesting as part of the story....but the site is allowed to have a differing opinion, it's fine, if you buy the game and love it, who cares. I realised that reviews are pointless (Dead Island, Mafia 2) which were derided by the press but were awesome. That doesnt mean their opinion is invalid as sometimes they are also right.

I understand you and I'm expressing my opinion on his piece. There's nothing more to it buddy.

And I am offering my opinion on your comments to his peice...or is that not allowed? There's nothing more to it pal. ;)



Making an indie game : Dead of Day!

KiigelHeart said:
Shadow of mordor was mix of ac and batman, it was very easy, short and didn't offer much new yet it was praised by reviewers. Now remedy is expected to come off with bullet time again..yeah.. I just can't help but feel kotaku previewer wanted to take everything negatively.

Are you kidding me?  The death-orc promotion system was completely new and the strategy and command aspects were very unique.  Seriously don't let your bias get the better of you.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

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Madword said:

And I am offering my opinion on your comments to his peice...or is that not allowed? There's nothing more to it pal. ;)

Maybe I should've said "I don't understand you"



Goatseye said:
Madword said:
 

And I am offering my opinion on your comments to his peice...or is that not allowed? There's nothing more to it pal. ;)

Maybe I should've said "I don't understand you"

You could but that would be rude and probably you just trying to goad me into a response that will get admins involved.

I cannot see how you couldnt understand what I had written....

Thanks for your understanding...mate.



Making an indie game : Dead of Day!

Madword said:
Goatseye said:
Madword said:
 

And I am offering my opinion on your comments to his peice...or is that not allowed? There's nothing more to it pal. ;)

Maybe I should've said "I don't understand you"

You could but that would be rude and probably you just trying to goad me into a response that will get admins involved.

I cannot see how you couldnt understand what I had written....

Thanks for your understanding...mate.

Actually I didn't understand you m8.



Goatseye said:
Normchacho said:
Goatseye said:


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.


Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.

 

You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.

In those games, the player still has something to physically do. But in QB, you have to just sit and watch.

 

Oh, and yes, some people do take issue with long cut scenes no matter what game it is.

The question you should be asking is, why did he say "another platformer where you control time". How does that relate to his view of QB. That right there is the central point of his article. Is there really a platformer that you control time powers like Quantum Break?

Give me an example of a game that does that. What do the players physically do? Take a sh*t break?

A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay.


Why would I ask that? How is the motivation for that comparison anything other than really obvious?

 

He's saying that the premise of platforming using time manipulation is no longer very original or interesting.

 

An example of a game that uses small bits of gameplay to break up what would otherwise be a long, uninterrupted stretch of inactivity? The God of War series comes to mind, as does Asuras Wrath. Heavy Rain, for a more extreme example. Pretty much any game that uses a lot of quick time events.

 

You seem to be claiming that his criticisms aren't valid even though they aren't particularly out there. He isn't even the only person to write an article expressing similar issues.

 

Just seems like a weird crusade to be on.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Normchacho said:


Why would I ask that? How is the motivation for that comparison anything other than really obvious?

 

He's saying that the premise of platforming using time manipulation is no longer very original or interesting.

 

An example of a game that uses small bits of gameplay to break up what would otherwise be a long, uninterrupted stretch of inactivity? The God of War series comes to mind, as does Asuras Wrath. Heavy Rain, for a more extreme example. Pretty much any game that uses a lot of quick time events.

 

You seem to be claiming that his criticisms aren't valid even though they aren't particularly out there. He isn't even the only person to write an article expressing similar issues.

 

Just seems like a weird crusade to be on.

Is shooting enemies an original premise? Cause we gonna have tons of'em this gen. Is platforming using time manipulation your gripe with QB?

QTEs are not cutscenes. Get your infos right. QTEs are a not a way to convey a story. Look for another one.

I justified my criticisms. People said that Earth was flat once, not just one person.

And if we're talking crusade, look at all the Xbox news outside of ROX. Now that would put the Inquisitors to shame.