Goatseye said:
Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment. 2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well? The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine. |
Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.
You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.
In those games, the player still has something to physically do. But in QB, you have to just sit and watch.
Oh, and yes, some people do take issue with long cut scenes no matter what game it is.
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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.








