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Goatseye said:
Normchacho said:


1. What does it being 2D or 3D have to do with being a platformer where you control time?

2. How is he trolling? If you want the full experience from Quantum Break, you have to watch 20+ minutes of live action cut scenes periodically throughout the game. I'd also like you to point out exactley what part of the game he's misinformed about, if you wouldn't mind.

He seems to think that the tv aspect of the game appears to be more shoehorned in rather than a cohesive part of the experience. That issue is of course in addition to his issues with gameplay that he (and others) think looks a bit dull.


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.


Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.

 

You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.

In those games, the player still has something to physically do. But in QB, you have to just sit and watch.

 

Oh, and yes, some people do take issue with long cut scenes no matter what game it is.



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