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Normchacho said:
Goatseye said:


1- "Another" platformer that you control time. He is implying that we have lots of those. Do you agree?

Platformers that used time powers were exclusively 2D in the last couple of years, so I don't know what warranted him to word it that way. I was being sarcastic on the original comment.

2- He is misinformed because you don't "have" to watch the cutscenes. Even if you do, is that new? Is that really a nuissance? Are we going to criticize Metal Gear games, Final Fantasy games, JRPGs in general because of long cutscenes as well?

The Live Action part holds the same value as a story medium as the in game cutscenes. It's just shoehorned because that's his opinion which differs from mine.


Yes, platformers where you control time have been 2d. But that wasn't my point of contention. I'm asking why it matters if they're 2d or 3d.

 

You don't HAVE to play the game at all. It's pretty obvious that he was making a direct comparison to games that make an effort to keep the player involved throughout its cut scenes.

In those games, the player still has something to physically do. But in QB, you have to just sit and watch.

 

Oh, and yes, some people do take issue with long cut scenes no matter what game it is.

The question you should be asking is, why did he say "another platformer where you control time". How does that relate to his view of QB. That right there is the central point of his article. Is there really a platformer that you control time powers like Quantum Break?

Give me an example of a game that does that. What do the players physically do? Take a sh*t break?

A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay.